Act of Aggression US Unit and Structure Guide

Act of Aggression US

Act of Aggression US

Recommended Videos

Below is a complete list of the Act of Aggression US units, structures and upgrades, detailing everything you need to know including hit points of units, costs, requirements and power consumption. Use this chart to make sure your units are fully upgraded and you have all the requirements needed to meet those upgrades.

Below is an infographic detailing each unit’s fire range and what they are effective against. Each distance is calculated based on the grid radar squares.

Act of Aggression US Vehicles

[] = Defcon level required
() = Hotkey
a = Aluminium
g = Gold
r = Rare Earth

[1] = Defcon 1
[2] = Defcon 2

US Structures

Name Cost Resist Function Constructs Unlocks Requires Upgrades Available Power
Accumulator [1]
HP: 180
500a
100r
Low Stock electricity.
Can only be built next do a Field Generator or Power Station
 –  –  –  Green Zone [1]  (Logistical Center) +4
Administrative Center [1]
HP:50
500g
3000a
Low Generates 20 gold every 2 seconds Power Plant or
Field Generator
Green Zone [1]  (Logistical Center) -1
Air Control Center [2]
HP: 80
1000g
1000a
Avg. Calls in fighters, fighter-bombers & bombers (3) F-35B Lightning
F-22 Raptor
B-2 Spirit
 – Power Plant or
Field Generator
EWR
Rotating Bomb-Bay
Green Zone [1]  (Logistical Center)
-1
Armory
HP: 60
1000g
1000a
Avg. Allows research into tech upgrades or new abilities  –  – Power Plant or
Field Generator
White Phosphorus
Stinger Block II
CIWS System
TUSK 1 [2]
Countermeasures Dispensers [2]
NLOS Guidance [2]
TUSK 2 [1]
MRSI Targeting [1]
AACS [1]
Green Zone [1]  (Logistical Center)
-2
Barracks
HP: 60
1200g Low Produces infantry Marine
Javelin
Stinger
Mortar
Sniper [2]
Delta [1]
MG Nest
Field Hospital
 – S.A.W for Marines
Heavy Barrel for Snipers [2]
LAW for Deltas [1]
Green Zone [1]  (Logistical Center)
Field Generator
HP: 25
500g Low Generates +2 power Armory
Field Hospital
Light Vehicles Bay
Logistical Center
Phalanx [2]
 – Green Zone [1]  (Logistical Center) +2
Field Hospital
HP: 120
1500g
400a
Avg. Deploys medical helicopters
Can detain up to 15 PoWs
Heals nearby infantry.
Detained prisoners generate gold.
1 PoW = 1000a [2]. 1 PoW = 250r [1]
Dustoff
(transport chopper)
 – Barracks &
Power Plant or
Field Generator
Non-Lethal Combat Training
Prisoner exchange 1 [2]
Prisoner exchange 2 [1]
Green Zone [1]  (Logistical Center)
-1
Field HQ
HP: 200
4000g
4000a
High Stocks resources and generates gold
Deploys construction & survey vehicles
Recon Team Long Range Recon Team
Grizzly Project
Defense Projection [2]
Base Projection [2]
Breaching Training
 – Green Zone [1]  (Logistical Center)
FOB [2]
HP:125
500g
500A
Low Stocks resources
Expands base construction zone without proximity limitations
Barracks
Field HQ
 – Base Projection Green Zone [1]  (Logistical Center)
Heavy Vehicles Bay [2]
HP: 140
2500g
1000a
High Deploys tanks & artillery. Abrams
NLOS-C
HIMARS [1]
 – Power Plant or
Field Generator
Excalibur Shells [1]
ATACMS Missile [1]
Green Zone [1]  (Logistical Center)
-3
Helipad [2]
HP: 70
3000g Avg. Deploys tanks, recon & transport helicopters. Guardian
Little Bird
Osprey
 – Hydra Rockets
RGS Gatling
Green Zone [1]  (Logistical Center)
Lem
HP: 50
500g Low Stocks resources
Expands base construction zone
 – Green Zone [1]  (Logistical Center)
LEM Rare Earth [1]
HP: 50
500g Low Stocks Rare Earth
Expands base construction zone
 –  –  –  –  –
Light Vehicle Bay
HP: 120
2000g
600a
Avg. Deploys light and medium vehicles Humvee
Stryker ICV
Stryker MGS
Blazer [2]
Stryker MC [2]
Stryker ATGM [2]
 – Power Plant or
Field Generator
Active Radar [2]
Green Zone [1]  (Logistical Center)
-2
Logistical Center
HP: 60
2000g
400a
Avg. Deploys repair vehicles
Allows research base upgrades
Repairs nearby buildings
Hercules  – Power Plant or
Field Generator
Turbocompressor
Improved Chassis
Hydrofracking [2]
Deep Mining [1]
Green Zone [1]  (Logistical Center)
-2
MG Nest
HP: 80
750g Avg. Against infantry.
Against aircraft and tanks with upgrades.
Stinger Post – anti aircraft [2]
TOW-2 Launcher – anti tank [2]
Green Zone [1]  (Logistical Center)
 –
Patriot [1]
HP: 60
1500g
1500a
500r
Avg. Very efficient against aircraft
Can intercept tactical weapons
Can detect stealth aircraft
MM-104 Patriot  – Power Plant or
Field Generator
 – -1
Peacekeeper [1]
HP: 250
1000g
1000a
750r
Avg. Fires Peacekeeper nuclear missiles anywhere. LGM-118 Peacekeeper  – Power Plant or
Field Generator
Peacekeeper II program
Green Zone [1]  (Logistical Center)
Phalanx [2]
HP: 100
250g
1750a
Avg. Intercepts missiles
Can detect stealth aircraft
Very efficient against infantry and aircraft
 –  – Power Plant or
Field Generator
Green Zone [1]  (Logistical Center) -1
Power Plant [2]
HP: 120
500g
1000a
Avg. Generates 8 power Armory
Field Hospital
Light Vehicles Bay
Logistical Center
Phalanx [2]
Refinery Green Zone [1]  (Logistical Center)  +8
Processing Plant [1]
HP: 150
800g
400a
Avg. Extracts Rare Earth Elements
Deploys tanker vehicles (5)
 M993
(harvester)
 – Rare Earth Development
Green Zone [1]  (Logistical Center)
 –
Refinery
HP: 150
1400g Avg. Extracts Oil & Aluminium Deploys tanker vehicles (5)  –  – Deep Mining (Logistical Center)
Hydrofracking (Logistical Center)
Green Zone [1]  (Logistical Center)
 –
Name Cost Resist Function Constructs Unlocks Requires Upgrades Available Power

[1] = Defcon 1
[2] = Defcon 2
(u) = With upgrade

 Mobile Units

Unit Source Cost Function Against Upgrades available (from)
Abrams
HP: 30
Heavy Vehicles Bay 2000g Main Battle Tank, armed with powerful 120mm gun
Slow but well armoured.
TUSK 1 grants M2HB Browning HMG able to engage both infantry and helicopters.
TUSK 2 Increased hit points & speed. 2 additional M2HB Browning HMG able to engage both infantry & helicopters.
Aircraft (u)
Ground targets
TUSK 1 [2] (Armory)
TUSK 2 [1] (Armory)
B-2 Spirit Air Control Center [2] 1000g
2600a
800r
Light Bomber.
Very effecient against buildings.
Has optical camouflage.
Buildings Countermeasures Dispensers (Armory)
Rotating Bomb-Bay (Air Control Center)
Blazer [2]
HP: 12
Light Vehicles Bay 750g
500a
Armored air-defense vehicle armed with Gatling autocannon & Stinger anti-aircraft missiles Infantry
Aircraft
Stinger Block II (Armory)
CIWS System (Armory)
Active Radar (Light Vehicles Bay)
Delta [1]
HP: 12
Barracks 100(r) Armed with MP5A4 submachine gun.
Very effective against infantry.
Able to occupy buildings & capture enemy soldiers.
Able to detect stealth units.
Buildings (u)
Infantry
M72 LAW (Barracks)
Breaching Training (HQ)
Dustoff
HP: 15
Field Hospital 1200g Medical transport helicopter
Transports up to 8 soldier
Heals passengers & nearby infantry
Countermeasures Dispensers (Armory)
F-22 Raptor [2] Air Control Center [2] 2000g
750a
Air superiority fighter
Very efficient against aircraft
Has optical camouflage
Aircraft Countermeasures Dispensers (Armory)
AACS (Armory)
F-35B Lightning [2] Air Control Center [2] 1600g Ground attack aircraft
Very efficient against vehicles
Has optical camouflage
Vehicles Countermeasures Dispensers (Armory)
AACS (Armory)
Guardian
HP: 20
Helipad 1500g
500r
Attack helicopter with 30mm autocannon and Hellfire missiles.
Effective against infantry, helicopters and vehicles.
Infantry
Helicopters
Vehicles
Countermeasure Dispensers (Armory)
NLOS Guidance (Armory)
Hydra Rockets (Helipad)
Hercules
HP: 20
Logistical Center 1500g
500a
Armoured vehicle with Mk.19 grenade-launcher.
Efficient against infantry & buildings.
Repairs nearby vehicles (1 at a time)
Infantry
Buildings
HIMARS [1]
HP: 10
Heavy Vehicles Bay 1000a
400r
Multiple Rocket Launcher vehicle
Very effective against infantry & buildings at long range
Infantry
Buildings
ATACMS Missile (Heavy Vehicles Bay)
Humvee
HP: 5
Light Vehicles Bay 500g Light Transport vehicle with M2HB Browning HMG
Transports up to 4 soldiers
Infantry GAU-19 Gatling gun
Mk.19 Grenade launcher
TOW-2 Anti-tank missile
Javelin
HP: 5
Barracks 300g Armed with Javelin anti-tank missile.
Efficient against vehicles.
Can occupy buildings.
Vehicles NLOS Guidance (Armory)
Little Bird
HP: 10
Helipad 800g Light recon helicopter
Able to transport 4 soldiers
Able to detect enemy stealth units
M993
(harvester)
HP: 10
Refinery 400g Light logistical, unarmed vehicle. Carries 400 resources per trip. Turbocompressor (Logistical Center)
Improved Chassis (Logistical Center)
Marine
HP: 6
Barracks 200g Armed with M16A4 assault rifle
Able to occupy buildings & capture enemy soldiers
Infantry
Buildings (u)
S.A.W (Barracks)
Breaching Training (HQ)
Mortar
HP: 10
Barracks 250g
150a
Fire support armed with M252A2 81 mm mortar
Can perform indirect fire.
Effective against infantry & buildings
Can fire Smoke rounds.
Infantry
Buildings
White Phosphorus (Armory)
NLOS-C [2]
HP: 20
Heavy Vehicles Bay 500g
1000a
Self-propelled gun 155mm heavy howitzer Infantry
Buildings
Excalibur shells (Armory)
MRSI Targeting (Armory)
White Phosphorus (Armory)
Osprey [2]
HP: 30
Helipad 1750g Heavy unarmed transport aircraft.
Able to transport 12 soldiers or vehicles.
Helicopters (u)
Infantry (u)
RGS Gatling (Helipad)
countermeasures Dispensers (Armory)
CIWS System (Armory)
Recon Team
HP: 5
HQ 1250g Light recon vehicle armed with M2HB Browning HMG.
Effective against infantry.
Able to detect stealth units and resource fields at long range.
Infantry Long Range Recon Team (HQ)
Sniper [2]
HP: 5
Barracks 400g
200a
Armed with M2010 ESR rifle.
Very effective against infantry & ignores enemy covers.
Stealth unit.
Can occupy buildings & capture enemy soldiers.
Can ignore enemy covers
Infantry
Buildings (u)
Silenced M2010 (Barracks)
Breaching Training (HQ)
Stinger
HP: 5
Barracks 200g Armed with a Stinger anti-aircraft missile
Occupy buildings
Aircraft Stinger Block II (Armory)
Stryker ATGM [2]
HP: 10
Light Vehicles bay 1500g Armored combat vehicle armed with Hellfire anti-tank missiles and a HMG.
Very effectie against vehicles.
TUSK 1 allows it to fire 2 missiles at the same time.
Vehicles Tank Urban Survival Kit 1 (Armory)
Stryker MC [2]
HP: 10
Light Vehicles Bay 750g
250a
Armored mortar carrier armed with Cardom 120mm mortar and a HMG.
Can perform indirect fire.
Very effective against infantry & buildings.
TUSK 1 upgrades with a 160mm Makmat mortar, increasing range and damage and ability to fire Smoke rounds.
Infantry
Buildings
Tank Urban Survival Kit 1 (Armory)
White Phosphorus (Armory)
Stryker ICV
HP: 10
Light Vehicles Bay 750g Armored transport armed with M2HB Browning HMG.
Transports up to 8 soldiers.
TUSK 1 replaces HMG with automatic grenade launcher.
Infantry Tank Urban Survival Kit 1 (Armory)
Stryker MGS
HP: 10
Light Vehicles Bay 800g
500a
Armored combat vehicle armed with 105mm gun and a HMG.
Effective agasint all ground targets.
TUSK 1 grants it a higher rate of fire.
Ground targets Tank Urban Survival Kit 1 (Armory)
Unit Source Cost Function Against Upgrades available (from)

[1] = Defcon 1
[2] = Defcon 2

US Upgrades – Permanent  and individual

Upgrade For Details Via Cost Gen Individually
AACS [1] F-22 Raptors
F-35B Lightnings
Equips F-22 Raptors & F-35B Lightnings with short-range AIM-9X Air-to-Air missiles
Increases Air-to-Air combat efficiency.
Increases range, angle constraint and turning speed of F-22 Raptors’ weapons.
Armory 500r Y
Active Radar[2] Light Vehicles Bay Equips Blazers with TRS 2630P radar
Grants Blazers ability to detect stealth air units.
Light Vehicles Bay 750g
500a
Y
ATACMS Kit[1] HIMARS Replaces HIMARS’ 6-rocket tubes with single ATACMS launcher, increasing range and damage dramatically HIMARS 750g Y
ATACMS Missile [1] HIMARS Unlocks purchasable launchers on HIMARS
Replaces HIMARS’ 6-rocket tubes with single ATACMS launcher, increasing range and damage dramatically
Heavy Vehicles Bay 1250a
350r
Y
Base Projection[2] Unlocks Forward Operating Base (FOB)Works as a LEM, but can be built without distance limitations Field HQ [2] 1000g
500a
Y
Breaching Training Marine
Sniper
Delta
Grants the Marines, Snipers and Deltas the ability to capture enemy buildings. HQ 2000g Y
Deep Mining [1] Resource Field Extends duration of resource fields Logistical Center 1000g
1000a
Y
Defense Projection[2] MG Nest Grants ability to be deployed anywhere on map Field HQ [2] 1000a Y
EWR Air Control Center Equips Air Control Center with an AN/FPS-117 Early Warning Radar
Increases Air Control Center detection of aircraft, including stealth
Air Control Center 1500g
500a
Y
Excalibur Shells [1] NLOS-C Replaces standard shells with GPS-guided Excalibur shells.
Increases NLO-C’s range and accuracy.
Heavy Vehicles Bay 750g
750a
Y
CIWS System Humvees
Blazers
Ospreys
Equip Gatling guns with CIWS upgrade so they target & intercept some enemy missiles in their range of fire Armory 2500g Y
Countermeasures Dispensers [2] Aircraft Equips aircraft with chaff & flares
Diverts some enemy missiles targeting the aircraft
Armory 3000g Y
GAU-19 Kit Humvee Equips Humvee with GAU-19 Gatling
Efficient against infantry & helicopters
Can upgraded by upgrading Armory with CIWS system upgrade
Humvee 500g Y
Green Zone [1] Buildings Surrounds buildings with concrete walls and bulletproof materials
Doubles buildings’ hit points
Logistical Center 2000a
500r
Y
Grizzly Project Shredder Replaces engine with a Wankel rotary-engine
Doubles movement speed
Field HQ 1000g
500a
Y
Hydra Rockets[2] Guardians Equips with Hydra rocket
Efficient against buildings
Helipad 500g
2000a
Y
Hydrofracking[2] Resource Field Increases exploitation speed of resources field Logistical Center 1000g
1000a
Y
Improved Chassis[2] M993
(harvester)
Doubles M993s’ loadout capacity.
Requires Hydrofracking.
Logistical Center 750g
750a
Y
LAW [1] Deltas Equips with an additional M72E9 LAW anti-material rocket launcher
Efficient at short range against vehicles
Can be used on infantry entrenched in buildings
Barracks 500a
250r
Y
LGM-118 Peacekeeper Peacekeeper Loads the silo with one read-to-fire LGM-118 Peacekeeper nuclear missile. Peackeeper 4000g
250r
Y
Long Range Recon Team Recon Team Equips with improved scanning devices & armor, engine & Mk.19 grenade launcher
Increases detection range
Very efficient against infantry
Field HQ 750g Y
MK.19 Kit Humvee Equips Humvee with Mk.19 grenade-launcher.
Efficient against infantry, light vehicles & helicoptors
Humvee 500g Y
MM-104 Patriot Patriot Loads a launcher with one read-to-fire MM-104 Patriot missile.
Can intercept enemy tactical weapons.
Patriot 1000g
250r
Y
MRSI Targeting [1] Artillery units Equips units with a ‘Multiple Rounds Simultaneous Impact’ (MRSI) computer
Increases artillery salvos’ damage and NLSO -Cs’ number of shells fired in a row.
Armory 1750g
250r
y
NLOS Guidance[2] Javelin
Stryker ATGM
Guardian
Equips Javelins, Stryker ATGM and Guardians’ anti-tank missiles with NLOS guidance system
Increases firing range of Javelins, Striker ATGM and Guardians
Missiles will perform top-down attack inflicting more damage
Armory 2500a Y
Non-Lethal Combat Training Field Hospital Increases probability of making prisoners Field Hospital 2000a Y
PAC-3 Patriot Upgrades Patriot missiles with PAC-3 software.
Inreases Patriots’ range, damage & accuracy.
Patriot 1000g
1500a
250r
Y
Peacekeeper II Program Peacekeeper Replaces Peacekeeper missiles with Peacekeeper II ones.
Faster missiles, increased damage & area-of-effect.
Peacekeeper 4000g
2000a
1000r
Y
Rare Earth Development Gold For each Rare Earth unit extracted the process plant also generates 1g.P Rare Processing Plant 1000g  Y
RGS Gatling Osprey Equips with Gatling gun
Efficient against infantry & helicopters
Helipad 1000g Y
Rotating Bomb-Bay B-2s Equips B-2s with Rotary Bomb-Bay.
Increases damage and area of effect of each bomb.
Air Control Center 4000g
1000r
Y
S.A.W Marines Replaces M16A4 rifle with M249 Squad Automatic Weapon
Equips with body armor
Increases range & forces enemy to lay low
Increases hit points
Barracks 1500g
500a
Y
Heavy Barrel [2] Snipers Equips M2010 ESR with a long range cannon.
Increases Sniper’s range of fire.
Barracks 500g
500a
Y
Stinger Block II Stingers
Blazers
MG/AA Nests
Develops Block II upgrade on all Ground-to-Air missiles
Increases Blazers’ rate of fire
Armory 500g
750a
Y
Stinger Post [2] MG Nest Equips nest with additional Singer anti-aircraft launcher. MG Nest 500a Y
TOW-2 Kit Humvee Equips the Humvee with a TOW-2 anti-tank missile launcher.
Very efficient against vehicles.
Humvee 500g
TOW-2 Launcher [2] MG Nest Equips nest with additional TOW-2 anti-tank launcher. MG Nest 500g Y
Turbocompressor M993 Replaces M993s MTU Detroit Diesel engine with turbocomoressed Caterpillar C15/17
Doubles speed
Logistical Center 1500g Y
TUSK 1 [2] M993 tanker
Abrams
Strykers
M993 tankers hit points doubled
Abrams upgrade of increased hit points & speed. Additional M2HB Browning HMG able to engage both infantry & helicopters
All Strykers’ hit points doubled.
Stryker ATGM can fire 2 missiles at same time.
Stryker ICV’s HMG replaced with automatic grenade launcher.
Stryker MC upgraded with 160mm makmat mortar increasing range and damage and granting it the ability to fire Smoke rounds.
Stryker MGS has higher rate of fire
Armory 1000g
1000a
 Y
Abrams 500g
Strykers 300g
TUSK 2 [1] Shredder
Abrams
Shredder Constructor increased hit points
Abrams upgrade for increased hitpoints & speed. Receives 2 additional M2HB Browning HMG able to engage both infantry & helicopters
Armory 1000g
2000a
500r
 Y
Abrams
850g
White Phosphorus Artillery units Replaces Mortars’, Stryker MC’s and NLO’ shells with incendiary white phosphorus rounds. Armory 1000g y
Upgrade For Details Via Cost Perm Individ

 

 


PC Invasion is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article All Moments in MLB The Show 24 Team Affinity and how to beat them
Mlb The Show 24 Moments Featured Image
Read Article Honkai Star Rail Memory of Chaos Eve of Wanton Feast guide (1-12)
Honkai Star Rail Eve Of Wanton Feast
Read Article All eradication mission sample locations in Helldivers 2
Helldivers 2 Player Discovers That Even Extracting Isn't Safe From The Bile Titans
Related Content
Read Article All Moments in MLB The Show 24 Team Affinity and how to beat them
Mlb The Show 24 Moments Featured Image
Read Article Honkai Star Rail Memory of Chaos Eve of Wanton Feast guide (1-12)
Honkai Star Rail Eve Of Wanton Feast
Read Article All eradication mission sample locations in Helldivers 2
Helldivers 2 Player Discovers That Even Extracting Isn't Safe From The Bile Titans