Arc System Works Europe development director Tomo Ohno has told IncGamers that BlazBlue: Calamity Trigger’s characters were initially developed in 3D.When we asked Ohno why Arc System Works decided to go for 2D sprites rather than 3D models for BlazBlue’s characters, he revealed that the characters were initially developed in 3D.“Unlike other 2D fighters, the characters were developed and animated using 3D models first, then later rendered into 2D to add extra detail and to exaggerate certain movements,” responded Ohno.”We wanted each character to come alive and have a certain warmth. 2D is still the better way to do that,” he noted, adding “It is not so much 2D against 3D, but rather the best possible way to make characters come alive.”BlazBlue: Calamity Trigger has been released across the world to massive critical acclaim. We lauded it for catering both to fighting game veterans as well as new players through a variety of clever mechanics, and the in-depth story didn’t hurt either. Have a look at our review here, and note that if you don’t have a 360 or PS3 to play it on, Europe will be getting PC and PSP versions before long.Stay tuned for our full interview with Arc System Works’ Tomo Ohno, coming soon.
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New Pokemon GO avatars are so ugly players are quitting the game