cities: skylines canal

Cities: Skylines patch 1.4 adds canals and landscaping

The latest patch for Cities: Skylines (version 1.4) is available now, and adds landscaping tools and water structures. As the post from Colossal Order in the Paradox forums adds, the team “also tried to fix as many bugs as we could as well as work on improvements.”

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Work on bugs will, it says, continue into the spring, so there’ll be more updates on the way in due course.

Meanwhile, here’s what version 1.4 brings to Cities: Skylines.

1.4.0-f3

  • Landscaping tools – Tools to edit terrain heights (Shift, Level, Smooth, Slopes), 3 brush sizes and 3 strengths are available in the option bar.
  • Paths – Paths were moved from Decorations to Landscaping Paths
  • Trees – Trees were moved from the Props Decorations group to Landscaping Trees
  • Rocks – Added rocks objects
  • Water Structures – contains Floodwalls, Quays and Canals
  • Decoration service renamed to Parks&Plazas
  • Parks – The Standard parks
  • Plazas – The Plazas style parks
  • Others parks – The parks which don’t belong in the 2 categories above
  • Tourism & Leisure – After Dark DLC only, contains all the park assets from After Dark
  • Winter Parks – Snowfall DLC only, contains all the park assets from Snowfall and only shows if you are in a Winter map
  • New categories for Unique Buildings
  • The Environment panel of the Map editor now contains several terrain props such as ruined/abandoned buildings and rocks.
  • The roads, paths, tunnels and tracks now have a new button in the Option panel where you can select snapping and straight or curve type. The button has 3 states and can be used to cycle through 3 preset heights for the elevation step when using page up and page down.
  • New steam achievements implemented
  • Default maps updated with new environment props
  • Dam placement shows terrain topography
  • Blurry cliff textures improved
  • Fixed: Expansion 2: Text: SPA/FRE/RUS : In-Game: Line color will overlap the Line Name in the Public Transport – Lines detail window.
  • Fixed: PDX Accounts creation lacks countries (Montenegro added).
  • Fixed: Suggestion: Expansion 2: UI: The Lines Detail panel could be easier to access.
  • Fixed: Suggestion: Expansion 2: UI: The total number of transport lines could be added in the Lines Detail panel.
  • Fixed: Asset Editor: You can have two rows of Roads buttons at the same time
  • Fixed: Main Menu: Tools: Mouse wheel scroll does not work in the “map theme” selection screen. (Fixed also in theme selections.)
  • Fixed: Expansion 1: Design: The Prisoners and Cyclists statistics are displayed in the City Statistic even if the After Dark expansion has not been purchased.
  • Fixed: Expansion 2: Public Transport Lines can only be sorted in one direction
  • Fixed: Expansion: Design: Vehicles coming out of Cargo Hubs have incorrect path causing looping and traffic issues.
  • Fixed: Theme Editor: Changing the water normal for a theme does not get saved
  • Fixed: Faulty transition when connecting bicycle path to pavement path
  • Fixed: Expansion 2: Theme Editor: Grass color offset values doesn’t get updated on the map immediately
  • Fixed: Expansion 2: It is difficult to understand the impact of Heating on the budget
  • Fixed: Expansion 2: Pathfinding: Sometimes, snow plows and road maintenance vehicles do not complete their work shift and disappear.
  • Fixed: Expansion 2: “Unsubscribe all” and “disable all” are missing a letter in 1600×900 resolution
  • Fixed: Keybinding strings under the Theme Editor tab are unlocalized
  • Fixed: Strings regarding themes in New Game and Load Game menus are unlocalized
  • Fixed: Text in Asset Editor tab of the Keymapping menu is cut-off in several languages
  • Fixed: Several entries in Keymapping \ Asset Editor are unlocalized
  • Fixed: Expansion 2: Snowfall map names in the New Game menu are unlocalized in Korean
  • Fixed: Expansion 2: Water & Sewage tooltip in Budget menu does not mention Heating.
  • Fixed: “Last updated” text overlaps button in several languages in the Content Manager
  • Fixed: The “Included in x styles” text does not get updated when switching language settings
  • Fixed: LOC: POL: The “Households” text in a district’s Info Panel is overlapping with the Population graph.
  • Fixed: LOC: ALL: Map Editor: Import and Export Heightmap not localized.
  • Fixed: Expansion 2: Some of the new Snowfall props aren’t localised in the Asset Editor
  • Fixed: Expansion 1: “2x3_Nightclub01” has wrong sort of names
  • Fixed: German language – ‘Reset Configuration’ button is inconsistent (big letters) with other buttons
  • Fixed: Gameplay option “dynamic weather” is translated wrong to German
  • Fixed: LOC: FRE/POR/RUS/POL/GER: Text: The warning message when changing resolutions is cut-off.
  • Fixed: Several non-winter maps in the New Games panel are not localised in any language except English
  • Modding: Added few serializers for some data types to go into CRPs (DepotAI.SpawnPoint, PropInfo.Effect, BuildingInfo.SubInfo, PropInfo.ParkingSpace, PropInfo.SpecialPlace)
  • Modding: Improved error handling for mods causing exceptions during the ILoading interface callbacks and consequently disabling other mods
  • Modding: Added profiling ability for custom content loading (using the –enabled-dev-ui toggle, Show loading profile and Show custom content)

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