Creative Assembly on Total War: Rome 2: Open betas “could be the way forward” for series

Total War Rome 2 - 04

The next patch should be setting sail soon.

In a second statement about the condition in which Total War: Rome 2 was launched, Creative Director Mike Simpson has hinted that open betas “could be the way forward” for the series.

“I’m hoping we can fundamentally treat our releases differently in the future. Long open betas are the way things are going, and while that model hasn’t been compatible with the way Total War has been built to date, that could be the way forward,” he writes on the Total War forums.

That’s for the future, though. In the present, Rome 2 still needs some fixing and Simpson has also laid out the structure for the next few patches. The “top priority” right now is “stability and performance – both frame rates in battle and campaign, and end of turn times and loading times,” followed by mending issues like “AI flaws and exploits, balancing tweaks and the level of challenge on higher difficulties.”

He goes on to say that there is a “major improvement to end of turn times in the pipeline, along with around 100 fixes in the next patch,” and states that the team “have another 100 or so fixes already being tested for the patch after that.”

The limiting factor on getting patches out faster, according to Simpson, is not the studio’s ability to fix said problems, but having to test the patches internally to make sure they don’t repeat “past mistakes” and release something that introduces new bugs.

Rome 2’s latest beta patch is the ‘1.5 hotfix’ for campaign map lag problems.

The IncGamers review of Total War: Rome 2 is coming soon, so look out for it by the end of this week.

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  • Aedan Clarke

    Well, no shit, CA. I could’ve told you that when you released Empire…

  • Rushster

    Agreed, a game of this scale needs a beta test to sort out the hardware and optimisation issues.

  • Peter Parrish

    It would actually be a pretty neat compromise. SEGA would be happy, because they could restrict beta testing to those who pre-order (thereby keeping their pre-orders safe,) and Creative Assembly could get a little more time/feedback for their complex games.

    Not sure why they haven’t thought of this before, honestly.

  • Miia Pääkkönen

    Nice compromise! Poor CA doesn’t have rely their underfunded dev team with +40% bigger budget to do beta testing and or hire beta testers. Instead, buying customers becomes beta testers. Follow this swinging clock with your eyes, *tick-tock-tick-tock* Repeat: This IS NOT pure marketing trick.. pre-order is good, gooood!

  • Kodes

    That’s a load of crap. Rome isn’t exactly a complicated game, sure it looks pretty, but it’s not complicated.

    Just proper quality testing would have saved them face here.

    • Peter Parrish

      Well sure, it’s not Europa Universalis or some super in-depth simulator, but I think on a general scale of videogames you can say it’s pretty complex. That said, yes, longer, proper testing would have solved many of the game’s issues.

  • Gregg

    Oh bullshit, CA, that’s a total cop-out answer indicating that you either don’t know how to successfully test a product, or are just to cheap to pay for quality testing and play-balancing.

    I’m a game vet, both a former producer and QA manager, and know BS when I smell it.