In a second statement about the condition in which Total War: Rome 2 was launched, Creative Director Mike Simpson has hinted that open betas “could be the way forward” for the series.
“I’m hoping we can fundamentally treat our releases differently in the future. Long open betas are the way things are going, and while that model hasn’t been compatible with the way Total War has been built to date, that could be the way forward,” he writes on the Total War forums.
That’s for the future, though. In the present, Rome 2 still needs some fixing and Simpson has also laid out the structure for the next few patches. The “top priority” right now is “stability and performance – both frame rates in battle and campaign, and end of turn times and loading times,” followed by mending issues like “AI flaws and exploits, balancing tweaks and the level of challenge on higher difficulties.”
He goes on to say that there is a “major improvement to end of turn times in the pipeline, along with around 100 fixes in the next patch,” and states that the team “have another 100 or so fixes already being tested for the patch after that.”
The limiting factor on getting patches out faster, according to Simpson, is not the studio’s ability to fix said problems, but having to test the patches internally to make sure they don’t repeat “past mistakes” and release something that introduces new bugs.
Rome 2’s latest beta patch is the ‘1.5 hotfix’ for campaign map lag problems.
The IncGamers review of Total War: Rome 2 is coming soon, so look out for it by the end of this week.