Over at Edge they have an interesting interview with Dark Souls 2 producer Takeshi Miyazoe, who talks a little bit about the rush to finish the PC port of the original and how this situation shouldn’t occur for the sequel.
“This is going to sound bad but our main priority was to get [Dark Souls] onto the PC as fast as possible, because people wanted it on the PC,” Miyazoe says, before not so subtly suggesting the blame should lay with publisher Namco Bandai.
“We did know there were PC-specific features like key-mapping and use of the mouse and keyboard, high resolution and higher frame rate, stuff like that, but… it would have taken too much time for us to implement it,” he adds. “It was more of a publisher decision to say, ‘Guys, don’t worry about this – let’s just get it out and see how this works on PC.’”
In fact, the stuff that was missing from the PC version didn’t take all that long to implement at all. There was a community-made patch (Durante’s ‘DSFix’) available almost immediately after the game’s release which fixed the majority of problems. Over time, that patch was refined to add even more features and stability.
With Dark Souls 2, Miyazoe reiterates that the game is being developed on PC “from the beginning.”
“We realise what PC games typically require, and I can assure you that the PC version of Dark Souls 2 will be a good PC experience for PC gamers,” he says. It sounds like it’ll still be best controlled with a gamepad, but there should be proper mouse-and-keyboard options available from the start.
Dark Souls 2 will be released in March on PC, slightly after the 360 and PS3 versions.
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