Day One: Garry’s Incident developer angers critics and gamers

Day One: Garry’s Incident developer angers critics and gamers

Day One: Garry's Incident

When we reported on Day One: Garry’s Incident back in June it looked kind of promising. A bloke getting stranded in a jungle with some strange natives and wild animals, and let’s not forget that futuristic arm gun thing they showed in the trailer.

Here at IncGamers towers we’ve been rather busy with lots of games to play and Day One: Garry’s Incident  wasn’t something on our list to play. Tim had to wash his hair again, Peter is on holiday and my garden needed some attention, which has proved fortuitous as we saved quite a few hours of our lives not checking the game out.

In the past 24 hours there’s been controversy brewing following the appearance of numerous reviews of the game on Youtube. Developer Wild Games Studio appear to have taken the view that if a video review of Day One: Garry’s Incident contained any advertising on it, they would fire off a copyright infringement notice to the reviewer’s channel. Sadly it’s far to easy for publishers and developers to take unfair copyright action against channels on Youtube, the copyright system set up by Google is a complete mess.

So why the fuss? By all accounts the game is pretty appalling (see videos below) and in effort to remove any negative press Wild Game Studios have come up with some feeble excuses. Wild Game Studios CEO Stephane posted this on the Steam forums with regards to TB’s video  :

“We protected our copyright because Total Biscuit has no right to make advertising revenues with our license. It’s simple, all the Youtube channel works like this. We give a key of our game and people can evaluate it. But if the Youtuve channel want to make advertising revenues, must obtain authorization from the licensee.”

This copyright flag has apparently now been removed although the video is still missing on Youtube.

On Metacritic there are also some rather odd user scores giving the game 10/10 or thereabouts. All these are written in broken English. An example:

“I like the ideas of this videogame, making things is nice. Only had one bugs/glitch during my long playthrough, but the game run well with Personal Computer.The visuals and controlling were pretty good, but I liked very much more the survival”

Legitimiate? I think not. When questioned about these user scores (there are no real site scores listed yet) a developer for Wild Game Studios had this to say:

“Wild Games Studio has not encouraged employees to write reviews nor did we hear of someone in the company doing that. However, I have received a message of one of the reviewers telling me he wanted to help and gave us a good review. We do not want people writing reviews that do not express their opinion only in the purpose to help as it is not representative of their experience.”

“After taking a look at some of the reviews mentioned, they look so similar that I believe that they might have been planted by someone to try to call for a rise to lower scores. We encourage you not to write reviews to “help” if it does not represent your opinion.”

The whole debacle has been a bit of PR mess for Wildgame and there’s even a petition up and running to get the game removed from Steam. Remember folks, Day One: Garry’s Incident  was actually Greenlit!

We’ll leave you with some of the more choice Day One: Garry’s Incident videos that have appeared and we suggest you keep that £14.99 tucked firmly in your wallet.


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  • Dareka

    Picking a fight with a whole lot of internet critics who have tens, hundreds of thousands of subscribers…


  • Durandal

    It seems these days everyone just thinks a game is awesome or whatever just because they see a few pretty pics or a good trailer. And then when it sucks everyone start yelling. Pretty ridiculous if you ask me. Works both way too, once the devs realize how bad the reviews are going to be they start pulling desperate stunts in order to save their faces.

    Another example that has recently emerged is “Dark Matter”. The game looked great and most of the previews promised a solid game. Well, until it turned out that the game is just a fraction of what the it should have been. It’s cut pretty short because the devs ran out of money, mostly due to the failed Kickstarter campaign. So short actually that out of nowhere you get a “to be continued” screen slapped in your face just after a couple of hours. There are even obvious indications that something is missing. And voila we have another “scandal” orbiting the internet.

    Personally I simply blame the hype machine and stopped buying any new game straight after release, well except a few exceptions.

    • Dareka

      To think I nearly bought Dark Matter last night. Luckily I bought Metro last Light which was coincidentally on sale.

      • Durandal

        I almost bought Dark Matter too because it looks really good. But I just have way too many games I want/need to play. This actually has a nice little positive effect. I can get a better perspective on the whole market, i.e. pick out the bad ones, and can buy the good one much cheaper and even fully patched with all the content in one nice pack.

        I had a few more thoughts about this I would like to share.

        The market in my opinion is just so big nowadays we get bombarded with releases. But the informations we need to take a look on all these releases is overshadowed more and more by marketing bullshit. And because of that we all expect somehow that every game has to be good. And this “theory” bites us in the ass now. If you compare this with the situation 10 years ago where games took a lot longer to develop you realize that we also had much more to time to gather information about any game. I am not in favorite of the old saying that everything was better in the good old days but sometimes it is spot on.

        • Dareka

          There’s far too much games these days. I can’t believe I said that but it’s true. Currently I’m looking at games developed by small developers because I’m interested in what kind of ideas they have.

          Like Dark Matter for instance. I stumbled upon it in the day, just popped in out of nowhere. It was interesting but I was puzzled by the lack of combat videos so I was cautious. Luckily I saw an article questioning about the game’s rather abrupt while I was at the game’s Store page on Steam in an other tab. Of course that led me to stumble upon Metro Last Light. Which led to the core of this comment: I haven’t even finished Metro 2033 so why did I buy this one?

          “But I just have way too many games I want/need to play.”

          Don’t remind me. I bought Splinter Cell Blacklist a week after it came out and yet until now I haven’t gone passed the lighthouse mission(one of the first side missions) only to buy Hitman Absolution two weeks later…and the same thing happened to that one. Two weeks ago I bought DMC. This week I redeemed my “Steamified” Batman Arkham City, bought Metro Last Light and Marlow Briggs. Oh, X Rebirth is coming out soon-a franchise that I never finished and here I am thinking about getting the new one.

          Aaargh, Steam Sales are evil! EVIL!!!!

          • Durandal

            “Aaargh, Steam Sales are evil! EVIL!!!!”

            So true! The worst thing is that all these sales have led to a big pile of games that I still haven’t even touched and it somehow “contaminated” my overall desire to play games.

        • Jethro

          I can barely afford any games and I usually play ones that are out of date so it’s no big problem for me. And frankly, I look for gameplay videos by various youtubers before I commit to something – from experience I know that gameplay trailers aren’t exactly representative of real gameplay.

          And, in addition, when I buy a game, I’ll play it all the way through before getting another one or moving onto another game. My advice would be to check out Magrunner: Dark Pulse, a sort of Portal/Cthulhu mix, and something called…Fallen, or The Fallen, or something like that.

          • Dareka

            That’s what I told to my self all the time: “Finish this one first, then buy a new game!” Instead I ended up getting suckered in by those Sales. It’s like an addiction or a form of OCD.

            A couple of years ago I usually order retail games so I’m limited to one or two games per month. Then I made a Paypal account…

            I’ve avoided a lot of AAA titles on launch days since they’ll do fine without me throwing in another lump of $59.99 for them. I thought that would help with this “affliction” but instead now I can buy a lot of other games from smaller devs in between AAA launches. Day One and Dark Matter on the other hand made me much more wary.

  • DavidTheSlayer

    I agree with you both that it works both ways and it takes a lot to make a game with quality gameplay.

  • sorudo

    it might be a less legal way but when there is no demo to play or no trail to register for i try it the hacked way, not because i am a cheapscake but because i don’t want to waste money on something i don’t know anything about.
    for instance, i downloaded mass effect 2 because it seemed a fun game, after playing 2 missions i actually bought the collectors edition.
    however, i did the same with rage and that game simply sucks, i downloaded it and deleted the game 30 minutes later, saved me so much money.

    critics on the other hand show the game as it is, the developers might not like the bad stuff but that’s how a dev team learns.
    it makes them think and improve the next product, the first one might be used as the comparison but if the dev team is doing their job well enough they’ll show that they did improve compare to the previous one.

    deleting criticism and play all good guy isn’t gonna role, it’s actually worse, it makes your company look really bad and makes your own future a hell.
    now you get something like “oh, that dev team, don’t buy their game because they can’t even take criticism even if it’s the truth”, even if they made a good game for ones.

    so to WGS i say: shame on you, if you can’t take criticism don’t make a game for the public, don’t cry afterwards because your game didn’t work out the way you expected.
    grow a backbone, wake up, it isn’t all rainbows and sunshine.
    you release a product, expect criticism, without it there is no room for improvement since you don’t hear it.
    you hurt your company, you anger players and worst of all, you make the rest of the team look bad.