Dying Light patch 1.3.0 addresses multiplayer stability

A small patch for Dying Light has been released this afternoon, addressing some problems with multiplayer stability in co-op and ‘Be The Zombie’ modes. This is not a performance optimisation patch, but Techland says the studio is still working on certain issues pertaining to frame-rates and other technical problems.

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Patch 1.3.0 is also not the hotfix Techland says it will provide for those who still wish to modify the game files (for modding purposes,) but don’t want to be falsely flagged up as cheaters in multiplayer. The developer specifically addresses this in the patch notes, however, saying: “[a] future patch will allow modifications to game files, but will not allow users with modded game files to join/host public games (they will still be able to play with friends via invites.)”

Here’s the Dying Light changelog:

[Windows/Linux]

Fixed various co-op crash issues
Fixed various Be The Zombie crash issues
Hunter invasion during a GRE transmission sequence no longer possible
Fixed cut-scenes crash issue for Nvidia effects users
Minor performance tweaks for GTX970 users

KNOWN ISSUES WE ARE WORKING ON:

Performance issues of systems based on the AMD processor
Freezes when using Nvidia DoF
Unsatisfactory performance on multi-GPU systems
Limited ability to modify game files – future patch will allow modifications to game files, but will not allow users with modded game files to join/host public games (they will still be able to play with friends via invites)


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