IncGamers Network
|
Windows 7, Windows 10 Game

Our own wasteland wanderer, Tim McDonald, returns from Fallout 4 with tales of wonder, exhaustion, and accidental chair-based defenestration.

Bethesda Softworks Fallout 4 Fallout 4, review, PC, Bethesda Softworks, Bethesda Game Studios
8 10
PC Review

Fallout 4 Review

Game Details
Developer: Bethesda Game Studios
Publisher: Bethesda Softworks
More Info: ,

I love/hate our review process. I mean, I totally agree that games should be finished before you review them; writing a review based on a few hours of play is a ridiculous idea. Yes, okay, I knew Kick-Ass 2 was shit within ten minutes, but a lot of games only really reveal themselves after extended play. Anything involving heavy story requires you to see the end of the story to really understand how it resolves, as lacklustre beginnings might build to a heart-wrenching ending; anything involving complex mechanics might require many, many hours of play before you really start to understand how it all functions.

So here’s a first warning: I am writing this sentence at 1:10pm – ten minutes past the embargo time – and I have just finished Fallout 4. I have been awake since yesterday, and have played through the entire night. I have ingested more caffeine than is probably legal. I’m pretty sure I can hear flavours and smell colours. In short, this review might be a bit weird. Forgive me.

Fallout 4 - 1

Well, I was always told it’s best to start with a bang.

Here’s a second warning: Fallout 4 is really, really fucking big. I’ve played for roughly about 60 hours, and I’ve finished the main plotline… but one quarter of the map remains barely visited, I haven’t undertaken loads of quests, I haven’t met plenty of quest givers; I haven’t tried a lot of things. Were I playing for pleasure rather than for review, it probably would’ve been another 20 or 30 hours before I got around to completing the critical path.

As such I’m likely going to write at least one follow-up article later this week, because I want to try out a few bits and pieces to get a deeper perspective on the game. If I wasn’t confident in this review and satisfied with my ability to judge the game then you wouldn’t be reading this, but I’ve still got a few burning questions in my head which I really want to try to answer.

Third warning: this’ll be long. As we got review code on time, the usual stuff about the PC version will be here rather than in a separate article.

Fourth and final warning: Fallout 4 is not Fallout 3, nor is it Fallout: New Vegas. It’s something quite different, and quite remarkable in its own right. (It’s also obviously not Fallout, Fallout 2, or Fallout Tactics, but you’re either an idiot or ludicrously optimistic if you thought it was going to be any of them.)

Fallout 4 - 16

As is true Fallout tradition, you can absolutely make a Bloody Mess.

I’m an old-school Fallout player, and from what I can gather, most of us ancient white-haired RPG types preferred New Vegas to Fallout 3. It just felt more like classic Fallout: it had character, it had charm, it had lots of possibilities and lots of potential for building a character in your own way. Fallout 3 felt a little… bland. And, much as I really like Skyrim, I felt the same about that. Gorgeous world, but not one full of memorable events or characters, barring those who were sworn to carry my burdens or who took an arrow to the knee. And those are lines of dialogue rather than actual characterisations.

So! Imagine my surprise when Fallout 4 turned out to be full of fantastic characters, decent dialogue, clever quests, and decent diversions. It’s probably the least Bethesda game by Bethesda yet; it fixes a lot of the stuff that was a bit rubbish in their past games, although it also loses some of those games’ stronger points. None of this, though, occurred to me for a while.

You probably have the gist of the game’s plot: you’re a cryogenically frozen resident of Vault 111 who wakes up in the post-apocalyptic wasteland with the sole aim of finding his/her infant son, kidnapped from his own cryo tube sometime before you awoke. This child theft may or may not be related to the Institute, a shadowy organisation rumoured to be kidnapping people and replacing them with robotic duplicates, and ultimately results in you deciding the future of this particular stretch of wasteland.

Fallout 4 - 2

Looks more like an explosion to me, but whatever you say Mr. Raider.

But long before that – maybe half an hour into the wasteland, in fact – you help out some guy wearing a minuteman costume and wielding a laser musket, by putting on a suit of Power Armor and fighting off a Deathclaw. By ripping a minigun off a Vertibird and then charging at it. This was about the time I started to genuinely panic that Fallout had been sneakily replaced by some sort of setpiece-heavy high-octane shooter.

Shortly after that, I was asked to build a town and introduced to a ludicrously in-depth crafting system, and I felt exactly the opposite: that I was way out of my depth.

Thankfully, neither of these were accurate. Fallout 4 isn’t over-complicated, nor is it a brainless shooter.

Fallout 4 - 6

It is, however, weirdly gorgeous.

That said, the crafting/building is arguably the biggest change to the series in this game – or at least, the most overt one. Most armour and every single weapon, from baseball bats to plasma rifles, can be modded if you have the resources and the technical know-how. That semi-auto rifle can be turned into a long-range death dealer with the addition of a scope and a sniper barrel, or maybe you’d rather fit it with a drum magazine and give it a full-auto mode to create more of a machine gun.

This system is incredibly cool, and I spent a long, long time staring at my crafting benches, flicking through the options and working out what I had the resources for. Should I add a mod to my laser rifle so that it set people on fire, or was it more worthwhile to add extra pockets to my armour to increase my carry weight? Hmm.

All of your customised equipment can also be renamed to really add that personal finishing touch, which is why I’m wandering the wastes with a silenced .50 cal sniper rifle called Sleeping Beauty, a rapid-fire shotgun called Merida, a flamer called Cinderella, and a cane wrapped in barbed wire called The Spangtwatter. (That’s where my Disney Princess theme fell apart, sadly.)

Fallout 4 - 5

Wasn’t kidding.

Armour is now modular – you can have Combat Armour on your right arm, with a leather chestpiece on your torso, and metal leg armour – which is great, and you can even wear clothing underneath this to get your look just right.

Unfortunately, you can’t wear everything underneath the armour, which is rather disappointing when you suddenly find yourself in possession of a fine tuxedo. Want to wear that into battle? Well, you can, but not while wearing any armour, which makes it pretty much useless. You don’t seem to be able to save “sets” either, so if you want the Charisma boost from wearing that dapper hat and suit you’ve found, you’re going to have to manually re-equip every piece of armour you were wearing after that one conversation.

Of course, you could devote your time and resources to building up a settlement instead, constructing houses from either pre-fab parts or setting them up just so, and then creating fields and water pumps and trading posts and everything else a growing community could need. And then sentry guns, because the wasteland is full of raiders, super mutants, and a variety of other nasties who’d rather take your crops than grow their own. It’s almost entirely optional, but it can become pretty all-consuming if you let it.

Fallout 4 - 3

It’d be a lot easier to manage where buildings and crops are going and what people are doing what job if there was some way of actually viewing all of that information easily and instantly.

I do wish the crafting was a little better optimised for the PC, though. Building settlements can only be done in a first person view, while trying to line things up just so would be much easier from a top-down perspective. Likewise, as you start to assemble glass and circuits and steel and wood, your inventory is going to get very, very full of crap. You can sort by weight, or value, or fire rate, or whatever, but you can’t Page Down through the list, or tap the initial letter to skip ahead.

Comparing items is also a pain in the arse; there doesn’t seem to be a direct comparison tool, and the best you’ve got is to equip one item and then check it against the other. Which is a bit of a nightmare when you’ve just looted seven bodies and are trying to work out if their crappy equipment is better than your crappy equipment. Maybe not a surprise – the UI of Fallout 3 and Skyrim and so on left a lot to be desired on PC – but it’s still a disappointment.

Ah, sod it. Let’s do the “PC Version Impressions” stuff before we get into the stuff I really love about Fallout 4.

Fallout 4 - 17

Like how beautiful the world is thanks to the art design. I’ve said that already, right?

The rest of the PC port actually holds up remarkably well. Mouse and keyboard controls are pretty spot-on across the board, with a few mild exceptions (which – once again – are mostly tied to settlement construction, though I would also have liked the ability to separate functions to different keys, rather than having one key for both pistol whipping someone and throwing a grenade).

I’d also have appreciated an FOV slider, but that’s relatively easily fixed with an .ini change, and 60FPS is natively supported. Fallout 4 even decided my i7-3820 with 16GB RAM and a 2GB GeForce GTX 670 would be best suited to run the game on High detail, and that generally kept things around the 45-50 FPS range, barring a single area that tended to drop it a bit further. For a somewhat ageing mid-range computer, I consider that entirely acceptable.

Eerily, there also aren’t many horrible bugs, Radroaches and Bloatflies aside. I had one occasion where a crate was apparently possessed by a poltergeist, and at one point a quest giver randomly turned hostile and tried to kill me until I reloaded to an earlier save, but beyond that the only bugs encountered were generally nothing major (NPCs teleporting around the room, two crates spawning on the same spot) or hilarious (I got up from a chair and the animation made me fall out of a window). I did think a couple of missions had become unfinishable after passing a certain point in the plot, but it turned out they weren’t; it was just a temporary thing.

Fallout 4 - 10

Bessie, get the fuck off my roof.

The port’s okay and the crafting is cool. The best thing, though? The best thing is the world.

The Commonwealth is a varied and beautiful (in a desolate, post-apocalyptic way) landscape full of great characters and fascinating little nooks to explore. In Bethesda’s usual fashion, some of the best bits are found not by quests but by just wandering and taking in the sights. A minor example would be a bombed-out cafe I found, where the upper level contained a bare mattress, a stash of drugs, a chemistry crafting set, the corpse of a human, and the corpses of a few ghouls. Nothing in the way of actual storytelling there, but the instant reaction was that this cafe was where a drug manufacturer had set up shop before ghouls got to him.

A more major example would be one side-quest which tasked me with clearing out a mining complex. I did so and got my “Report back for your reward” message… and then realised that I hadn’t actually explored the bottom level of the mines, and that the terminals dotted around hinted at something very bad down there. No quest to go there, and no reason to go down except for my own curiosity – and that curiosity was rewarded with a rather trippy, creepy experience, which was very deliberately staged and set up, but had no quest log or objective marker overtly pointing me towards it. And that, believe me, was far from the only time something like that happened.

Fallout 4- 14

If it wasn’t for Undertale, Nick here might actually be my favourite game character this year.

The characters, too, are brilliant. As you’d expect, there are a few dull companions and shopkeepers lying around, but loads of them have at least some personality invested in them. There’s the guy selling melee weapons who’s keen to tell you how (he thinks) baseball worked. There’s the strangely sultry arms-dealing Assaultron that identifies as a female. There’s the drug-addled conspiracy-theorising engineer. There’s the trenchcoat-wearing robotic private eye who talks like he’s from a noir movie. They’re all an utter delight to talk to, work with, or side against.

Yup: side against. While Fallout 4 doesn’t seem to have any overt Reputation/Karma system (and I’m fairly certain a full-on rampage run would be impossible, but I’ll be trying that later this week) it has borrowed the Faction system from New Vegas. There are a bunch of factions battling it out for control of the wasteland, pretty much all of whom occupy that uncomfortable moral grey area where – even if you don’t agree with them – you can usually understand why they act the way they do.

I think one of the many points where I fell in love with Fallout 4 (again) was when, after signing up with most of these factions and doing bits for all of them as they got established, they actually started fighting it out for control. One would offer me a mission to strike against another, which is fair enough – but I had the option of playing the double agent, and reporting this planned attack before it happened. And then they’d tell me to go along with the attack anyway, only they’d have an ambush prepared, and we’d stage it so that I was the only survivor to maintain my cover.

Fallout 4 - 12

Battles can get awfully chaotic when multiple factions get involved. Particularly when you’re on the side of all of them.

I can’t say how non-linear Fallout 4 is without playing through the last half of it again, as that’s when the factions really come into play, but all of them seem to have their own set of final missions. Better still, it looks like you can dick around with this in a number of interesting ways. As an experiment, I deliberately failed a couple of covert assignments… and, sure enough, this seemed to lead me down another route, because it led to a conversation I otherwise would’ve missed and seemed to pretty much take one faction out of the running far earlier than would otherwise have happened. Hell, in another experiment, I outright murdered the leader of one faction long before they became particularly relevant. Most important NPCs have plot-based immunity, so I’m not sure how the hell that would’ve resolved if I’d continued down that path.

This is all great, and absolutely not what I expected. Slightly less good is the shift away from proper conversations to that crap dialogue wheel system, which tends to offer four responses – More Information, Be Nice, Be Mean, or Be A Jackass. This presents the usual problems, where sometimes you’re not sure if an option is sincere or sarcastic, and where you’re not sure if your character is lying or not. You might claim to be totally on board with some extremist ideas, but as a player, you’re unsure if the game knows that you’re lying about this, or if it’s now putting you down a certain route. I’ll have the days of “(Lie) Yes, I agree that we should murder those ghouls” back now, please. I like my RPG characters to be my avatar, and not to be a person I just happen to be controlling, and this is part of the reason why I reckon a truly evil run isn’t possible.

Fallout 4 - 8

The best thing about having a voiced protagonist is that, when you skip a line of dialogue, he goes “Right” or “Uh-huh” in a bored tone of voice. For maximum amusement, do this while someone’s screaming for help or begging you for something.

The way you level up has been somewhat tweaked and limited, too. Gaining a level now gives you one perk point, which you can either use to boost one of your base SPECIAL stats by one level, or pump it into a particular perk. Despite some of those perks being frankly amazing (breathing underwater and becoming invisible when submerged, anyone?), it also means that your initial stat allocation matters a lot less. Fallout 4 is massively combat heavy so that’s probably for the best, but I sort of miss the days of scouring around for something that would let me raise my Strength by one point so that I could use that new sledgehammer I’d found.

That combat focus also means that sleazing your way through the game as a 10 Charisma charmer or bumbling through as a 1 Intelligence idiot whose dialogue options are all variations on “Duh” are no longer viable. (Well, okay, 1 Intelligence is viable, but it doesn’t change a thing about conversations.) You cannot talk the final boss to death. I did at least talk a friendly character into committing suicide just to see if it’d actually work, though, which resulted in a brief moment of horror and a quickload.

Fallout 4 - 9

And yet, somehow, I managed it.

So, while you can choose to focus on melee weapons or rifles or stealth or whatever, you’re going to be a fighting a lot even if you spend your perks on persuasion and crafting to become a jack-of-all-trades. As such it’s damn good that the combat has improved significantly, with contextual cover and leaning, smarter enemies, better VATS, a really helpful system that builds up critical hits and lets you unleash them at a moment of your choosing, and a whole variety of extra additions. Plus, you’re fighting with weapons you modded yourself, and testing out your new hand-made toy is always a thrilling experience.

And there’s always the qualifier that this is a huge game, so there’s doubtless stuff I’ve missed. Maybe a truly evil rampage run is possible. Maybe I can sell my companions to slavers. Maybe there’s another faction I can join up with. Maybe I should’ve spent more time with the base crafting. Maybe

Fallout 4 - 13

Maybe I should go with this moustache for my attempt at a rampage run. Actually… that’s not really a “maybe.”

As I said, Fallout 4 is not Fallout 3, and it’s not Fallout: New Vegas. It’s got a heavier focus on combat, that’s true, but that’s buoyed up by the fact that the combat can now rival most full-on shooters. It’s got an incredible crafting system, a surprisingly good plot that focuses more on morality than in having a Big Bad Villain, excellent characters, at least some degree of non-linearity and genuine choice, and an utterly exquisite world full of secrets to find and stories to uncover. And all of this with fewer bugs than you might expect, and a PC port that seems to be both pretty well optimised and entirely playable.

Best of all, though? No giant spiders.

Fallout 4 - 15

For fuck’s sake, Fallout, you had one job. ONE JOB.

DIRECTLY SUPPORT US

Become a PC Invasion Supporter

Support PC Invasion by becoming a supporter. Ad free, actively shape the site content, and gain priority access to contests and giveaways.
8/10
The fact that it's heavier on combat than stats is sure to annoy RPG classicists, but the fact that the combat is fantastic helps a lot. So, too, does the intriguing world, the excellent characters, the hidden secrets, and the difficult decisions.



Related to this article

Comments

  • LC

    “The rest of the PC port actually holds up remarkably well. Mouse and keyboard controls are pretty spot-on across the board, with a few mild exceptions”

    WTF? What happened to good old IncGamers that rightfully crucified DAI for its horrible PC controls? A lot of credibility lost, sorry. Another site that just gives out the typcial Bethesda bonus. Shame.

    • Yosharian

      Well that doesn’t seem like a knee-jerk response at all…

      Have you actually played the game? How do you know they’re off the mark on this particular issue?

    • Tim McDonald

      Sorry, but – truthfully – I didn’t have a problem with them, barring a few minor niggles. Alt-Tabbing occasionally made me throw a grenade at my feet, and the base construction stuff is kind of a pain because placing an object supercedes interacting with an object that’s already there. Some of the construction stuff is down to the design rather than being specific to the PC, though, and I got used to the rest of it really quickly. I didn’t rebind a single key during play.

      DA:I’s PC controls were basically unplayable; FO4 has standard FPS controls with the general, mildly annoying “multiple functions to one button” that we see in a lot of console-first games. It’s not an outstanding PC version, but it struck me as perfectly acceptable – the controls didn’t ruin the experience for me in any way. I can live with having to hold down V for a second to switch into build mode, or holding Alt to throw a grenade, or holding Tab to turn on the flashlight. I’d prefer to bind them to separate keys, but it’s not even remotely game-breaking.

      I spent two paragraphs noting that I’d much prefer a better, PC-specific UI, and I’ll be incredibly pleased if modders manage to sort some of that out, but it’s still a better interface than I remember from, say, unmodded Skyrim. If you’ve played FO3 or New Vegas, none of it should feel particularly strange.

      As for DA:I, there was also the whole thing that BioWare promised it was going to be amazing on mouse and keyboard, and that it would be a return to the glory of DA:O. That particular bald-faced lie led to disappointment. And, hell, those controls weren’t just a bit naff, but outright terrible. The fact that the game itself was incredibly mediocre also led to my crucifixion of that, as you put it.

      I’m sorry if you feel I’ve been unduly kind to these controls, but I really have been entirely honest. I can’t complain about stuff I haven’t had a problem with, and I try to be as transparent as possible – hence this comment. The PC UI isn’t nearly as nice as I’d like it, but the basic gameplay controls weren’t particularly offensive, and this stuff rarely got in the way of the game.

      • LC

        While I understand what you want to tell I think you see the issue from a wrong perspective. The controls on PC shouldn’t only be “bearable”, they should cater specifically to the strengths and standards of this very platform and its basic input scheme. It’s not ok for a studio that experienced and big like Bethesda to release a PC game in the year 2015 with such a lacking control scheme. The game is surely not unplayable because of this but it’s wasting a huge ton of potential and it just shows that Bethesda has no real interest in making a good PC version of the game.
        I think you as a professional PC game journalist should look beyond what you personally don’t have a big issue with and give credit or criticism to what is an arguably good PC port/version or not. There is something severly wrong with people if they are just happy if the game barely functions the way it’s intended on our platform of choice. I think we should ask more from our games and from established and big developers who had many years to offer a really well done input scheme on PC. Because no matter if you get along with it, it’s hardly even remotely satisfying. If PC gaming outlets like PC Invasion continue to give really high scores to games and developers who don’t give a shit about PC gaming nothing will ever change. You just give Betheda the message that they really don’t have to care and that they can just continue to do the very same shit in the next game.
        And besides that, the PC controls in DAI were far from being “unplayable”. It was basically the same thing. The game “functioned” but only barely so. And at least DAI had a PC specific GUI which isn’t the case in Fallout 3 whose GUI is straigthly ripped from the console version without even basic changes like enabling weapon switching with the mouse wheel which is now standard on PC for FP games for many years already. Same is true for 100%(!) rebindable keys (which obviously isn’t the case in Fallout 4). Or what about not being able to directly click on certain stuff in the PipBoy, like how it’s done in every other PC game that is treated with at least some care in terms of controls and input?
        And beyond the PC sphere the PipBoy is just generally terrible to use, no matter on which platform. It’s more than outdated and tedious to use, especially on PC which could offer FAR better and more comfortable options to use stuff like inventory and character screens. It’s beyond me how such huge design issues that hugely influence how much fun you have with the game from a moment to moment basis just get a little criticism while the game still gets a 8/10 or better no matter what. That basically a direct hit in the face of everyone who longs for good game design, innovation and progress…

        • aleph_one

          Your opinions regarding the usability of the controls/UI will not likely be shared by everyone. Does this really surprise you? Do you believe that your feelings should be held higher than someone else’s? “Usability/functionality” is largely subjective, so expecting someone else’s views to align with your own is a bit irrational.

          I think you need to realize that some people will find that the controls function just fine, and you can’t really tell others that their experience isn’t valid unless it’s congruent with your own.

          • LC

            How is not being able to rebind ALL keys a subjective matter?
            How is not following control STANDARDS on PC a subjective matter?
            How is porting UI elements made for controllers 1to1 (=100%) to mouse and keyboard input a subjective matter?
            How is having a UI that doesn’t offer enough space for most of the item’s explanations (and therefore require to open the sub-section just to find out what object it is) a subjective matter?
            How is not being able to just click on a menu tab and therefore reduce the overall menu interaction time and the amount of processes a subjective matter?
            How is having a list inventory that has very little space on screen (again thanks to PipBoy) a subjective matter?
            How is forced(!) mouse acceleration a subjective matter?

            These are no subjective issues, sorry. These are just plain shortages in execution and design of the the overall UI and especially the PC version, period. You know, game design isn’t all “magic”, most of it is either based on science or at least based on best practices and a vast collection of previous experiences. It’s many things, but not purely subjective. More than that, there are a lot of elements that are almost not subjective at all.

            Whether you feel that the overall gameplay is nice or not is of course in most parts subjective but that’s not at all what I’m talking about. I mostly talk about basic control standards (based on best practices on PC), ease-of-use (easy to be measured in amounts of clicks needed for a certain action or the time you need for performing a task) and the usabiliy of controlling UI features with a certain input scheme (based on the requirements and specifics of each input device).

            • DestinMacabre

              By forced mouse acceleration, you actually do mean there is
              no way to disable this option ?

              From your description controls seem worse than in Skyrim, is
              it the case for you ?

              Anyway, with Bethesda, you don’t have to worry about
              controls, UI, graphics, game design, bugs, story, animations, characters because a mod could fix it, right. They are selling hope.

            • Kuro12

              This is so wrong i dont even..if you except the modders to fix everything then dont be surprised one day buying a framework instead of a game. Modders should not be used as an excuse for Bethesdas lazyness.

            • DestinMacabre

              Sorry if it wasn’t clear, but what I said about mods is not my opinion but what I think is the mindset of people blindly buying Bethesda games. They seem ready to overlook many problems because of the hope someone will fix it. Someone else than Bethesda, even for bugs.

            • Kuro12

              Apologies then for misunderstanding and you are right, other studios are hammered for even lesser things but here comes bethesda farting out loud in a crowded space and everyone falls to their keens to take a whif.
              Truly a sad state the gaming is in nowadays.

            • LC

              Yes, the UI controls and stuff is even worse than in Skyrim imo.

              I think there is a fix for disabling mouse acceleration now. That’s not an excuse though that there was no regular option to disable it in the first place, I mean, that’s a standard feature that just should be there in any major game in 2015.

            • aleph_one

              Thank you for clarifying. I understand your position better now.

        • Kuro12

          Well said LC, pretty much all of the reviews i read sounded like apologist articles ” but this is a bethesda game, the bugs are to be expected” really im dissapointed that even pcinvasion joined them.
          The only site that had a solid review was gamecritics.

        • Lazerbeak

          Your comments are right but the problem is nearly all the major AAA titles seem to have rubbish half finished pc versions these days, so basically your comments are pissing in the wind (no offense meant).

          IMHO major game developers don’t care about pcgamers we are a fraction of the total games sales.

          So lectures from PCInvasion will make little difference expect they wont get review code, anyway the games developers know people will still buy their game even half finished.

          So why bother spending money making a effort?
          People even buy games that officially not finished!
          And pay for betas!

          Your anger is well justified but its aimed at the wrong people IMHO and is probably fruitless anyway.This is just my view I could well be wrong I am a fairly cynical person.

          • LC

            I don’t think that not getting review copies anymore isn’t a real issue. I actually never heard of any (slightly bigger) media output that got affected by such a policy from a bigger publisher after posting a “negative” review. Just imagine the PR backlash if somebody really tried that and the media covers that policy during the review period of their next game. This would be really bad PR in a crucial phase for any game of the future so I really doubt that this is an argument at all.

            The problem I have with PC Invasion in specific is that there are actually only very few sites (worth mentioning in terms of users) left which are dedicated to PC gaming and PC gaming alone. On the international floor there is only PC Gamer, RPS, PCGamesN and PC Invasion, at least to my knowledge. Who should fight for PC gamers if not those few sites?

            You know, I read sites like this for getting an informed opinion about a game. Whether the game has satisfactory and well done controls is a major point why I visit a site dedicated to PC gaming. If I only want to know whether the overall experience is good I could read A TON of other sites. Why should I read a (rather small) site dedicated to PC gaming if not for stuff that is specific to this very platform? Sadly, most of these PC sites I mentioned above mostly only value graphics and whether the PC version looks nice in their reviews, but rarely other elements, especially input with mouse and keyboard which is a KEY feature of any PC vesion of any game. That’ kind of absurd, from a lot of points of view imo.

            No matter if Tim likes the game in general or not, he should describe the PC controls and its issues IN GREAT DETAIL here because that’s what readers of a specific review for PC want to know (at least if they plan to play the game with mouse and keyboard). Talking about that in only a side sentence is ridiculous and general statements like “apart from some minor issues” are not helpful at all. These are not sufficient to get an informed view on the PC version of this game at all.

            And after all, the view sides dedicated to PC gaming that are left should fight for this platform and its users and therefore crucify bad and lacking ports whereever possible. There is no other way publishers will create better PC versions in the future if nobody from gaming press punishes them for lazy ports. If all major PC gaming outputs hardly mention these issues and just give the game great scores no matter what there is really no motivtion for Bethesda and other publishers at all to take more care about any PC version in the future. And do we, and PC Invasion who likely consists of PC gamers themselves, want such a future? Reviewers should really ask themselves that question before writing something like this review…

            • Lazerbeak

              perhaps they wouldn’t NOT give review copy but just make it a pain to get it..delay it, pretend to forget etc, I just fear a highly activist site would just been as a pain but who knows I could be wrong its up to Paul and his team

            • Paul Younger

              Getting review copies is cetainly not a priority. Regular readers will know that there are often times we don’t put a review up day one. Look at the Witcher review, 3 months after release. Why so late? Because we wanted to finish it 100% as we do with all reviews. CD Projekt did sent us review code and wondered where the review was and chased us with regular emails. We told them we had to finish it, no excuses.

              Just today they mailed because they saw the Witcher 3 review had finally gone up and they were really pleased that we spent real time with it and immediately asked if we wanted the expansion code to review. This time they said “take as long as you want”. It was great to see a publisher not pestering for a review on release and they would rather we did it properly.

              Review codes from publishers are not important. If we want to tackle a review because we think it’s important we buy it just like you guys if PR doesn’t want to send a copy.This has happened quite a few times in the past and it’s a policy we won’t change. We are not afraid of upsetting publishers and we have been asked to re-score reviews by publishers if they think we scored it too low. That is something we don’t do and will never do.

              Going back to Fallout 4 for a sec I do understand some of the comments on the controls. I just started playing it myself yesterday and there is room for improvement but as Tim says it’s perfectly functional and it’s actually OK. Tim or Peter will tell you I am always complaining about consolitus when it comes to controls on PC versions but for me Fallout 4 is OK, it passes, works, and is perfectly functional. Certainly in no way annoying or game breaking.

              That said, with modding starting to happen, the controls will likely be enhanced and I can’t wait to see what happens there. It doesn’t excuse Bethesda for not spending more resources on creating a PC enhanced UI but it’s rare these days on a multiplatform title for that to actually happen. Of course we always fight the good fight for PC gamers, and developers need to do better, but in this case the controls pass.

              I don’t read reviews elsewhere because I know that between the three of us we have decades of PC gaming experience (in my case over 20 years) so I know that whatever any of us write will be pretty much spot-on. If you look at our review scores we are probably harsher than most and that’s because we do look at PC specific features. That’s something we will continue to do, and if it makes some devs sit up and take note, then that’s a massive bonus for all PC gamers.

            • Lazerbeak

              perhaps you should have a about us page, explaining the sites ethics, I am not exactly a expert on gaming sites, but most I’ve encountered don’t seem to give a shit how thoroughly researched reviews are

            • Paul Younger
            • Lazerbeak

              ha I did check but I couldn’t find it…sorry

    • RamHunter

      i feel, like u should go post on Notmutansallow forums.

      • oliver hayward

        TBF they do have some legitimate complaints.

    • datarape

      From what i’ve played so far the mouse and keyboard controls seem fine.

    • Al Goodall

      Works well for me on Ultra settings on an FX8350, 16gb Ram and a R9 280X some drops to sub 40fps…but hey? I’ll take that over the console sub 30fps and lesser visuals any day of the week. Added to the fact I rather like using an Xbox One controller with the game. Win, win IMO.

  • Lazerbeak

    Not gonna read until i’ve played it but will tweet the review

  • Phabio

    You mentioned that you had thought that certain quest had become unfinishable. Was that to do with plot events/ your decisions that caused NPCs to otherwise become unavailable, or did you actually have trouble turning them in?

    I’m 60+ hours in and I’ve just discovered that I have completed quests for Danse and (insert RR doctor name here) that I’ve completed, but they won’t finish when I talk to them. It seems to be that NPCs that can have multiple quests turned in to them at the same time will cause whichever one they don’t prioritize when engaging them in conversation to break once the other is completed.

    Is that at all similar to what you experienced?

    • Tim can’t come to the comments right now, but he says: “Yeah, that’s pretty much it. Being as spoiler-free as possible: Danse was the one I noticed; after the Brotherhood became a bit more prominent, I couldn’t turn in the quest he gave me a lot earlier in the game. It turned out that I could turn it into… I think he’s called Keller? The vice-captain, anyway; the one who first debriefs you when you get there. I went and chatted to him a few times and he said something about how Danse had sent me on a task, and asked if I had anything to report.

      In that instance, at least, it just meant that the turn-in point changed, although they didn’t actually tell me this. I’d assume it’s the same for the other quests, but I can’t say for sure – some might have been overlooked!”

  • oliver hayward

    Laughed hard at the name for your cane weapon. Fair review i thought. Not to pleased to here about the combat being the primary path but at least i sounds better than Fo3, which i had serious problems with. Get some sleep sir!

    • LC

      It’s not the primary path, it’s basically the only path.

  • Ossi Hurme

    How often does charisma actually help in conversations?
    Also I’m constantly been getting encumered in Bethesda titles and now I’m supposed to loot everything for crafting. Is there any help on that recard? I still remember 10kg transistors or some such from Vegas.

    • Lazerbeak

      CHR is massively important read that in a guide you need to persuade people in dialogue quite a lot a INT is important too for lock picking I would a “before you play guide” if I was you

      • Ossi Hurme

        Trying to wait couple years that they release whole game in one package before buying. Not sure I’ll manage to wait that long though 🙂

        • Lazerbeak

          plus avoiding major spoilers that long will be tough

          • Ossi Hurme

            I fail. Got Steam key under 40€ so picked it up.

    • Yosharian

      Charisma use is quite frequent. I’m running a 2 CHA character (will be 3 once I get the Bobblehead, that way I can pick up the ‘Lone Wanderer’ perk later on once I’m sneaking about on my own without Dogmeat), and I have found clothing that gives me +4 CHA total (found it pretty early on) so I just put those on whenever I want to persuade someone, but I usually fail. I don’t find that it makes a huge difference, usually it’s just +100 caps for a job or finding out some extra info. You can always pop a Day Tripper chem to get +3 CHA on top of all of that, I did that once to persuade an NPC to explain about a secret she didn’t want to spill.

      If you want to bang Piper or get the most out of inter-personal relationships, you should probably take about 5 CHA, that’ll give you 6 with the bobblehead and up to 10 when wearing fancy clothing (glasses, nice hat, nice suit etc), that’ll allow you to persuade anyone I reckon.

  • Lazerbeak

    Had to stop playing main questline is bugged, I killed all the enemies in quest “When Freedom Calls” the town is empty but quest has not completed very frustrated

    • LC

      Hey, it’s a 8/10 and it’s from Bethesda. It MUST be good!

      No seriously, I’m sorry for ya. Just do yourself a favor and play a better game, at least until some of the issues are fixed…

      • Lazerbeak

        I may well wait for a patch I just came across a 2nd game stopping bug and again had to load an earlier save

  • Elly Davis

    I don’t care for the user interface especially when it comes to workbenches and crafting. It’s cumbersome and is as irritating to use as it was in Defiance. Building is not intuative in the least bit.

    I’m not far into the game but so far this aspect sticks out like a sore thumb.

    • Lazerbeak

      building is pretty weak, I end up with buildings floating above slightly above the ground

  • TimeParadoxR1

    I’m kind of surprised to see that score, when usually a game with as many problems as Fallout 4 would get a very low number. Awful interface, abyssal dialogue choices, poor AI intelligence amongst settlers, etc. They got the shooter part, great. But it certainly doesn’t sound anywhere near as good as New Vegas was.

  • Harrison Ford

    The more time passes, the more it becomes evident that this review is bad. It’s all about apologizing, excusing and calling players idiots – it’s basically for console retards and AAA publisher sycophants. Fallout 4 is a decisively mediocre game, a poor continuation of the Fallout franchise and a bad port to PC. It’s a solid 6/10 and here it receives accolades, excuses and a bewildering 8/10. This website used to have integrity.

    • Elly Davis

      4 days 8 hours 32 minutes clocked up so far and I would give it around 8 out of 10 also.

      I would deduct 2 points for the atrocious interface management. Two points may seem a bit harsh just for interface but it affects every aspect of the game.

      I’d like a way to manage my settlers better but I wouldn’t deduct a point for that.