Earlier this month, ArenaNet’s Colin Johanson outlined the future direction of Guild Wars 2 in a fairly hefty blog post for the game’s official site. One of the main strands of his post was a commitment to more multi-stage narrative events in the game, which would draw the community together and reinvigorate any players who had exhausted current storylines.
Today, ArenaNet has outlined ‘Frost & Flame: Prelude,’ which will be the opening moves in one such in-game narrative event. It begins on 28 January and is set to play out over the upcoming months. Here’s the set-up:
Charr and norn refugees crawl from the wreckage of their homes in the Wayfarer Foothills and Diessa Plateau, struggling to find shelter in the south. The call goes out for volunteers to assist the victims in this time of need, when earth and sky seem to have become the enemy…
As well as kicking off some fresh narrative goodness, the update will bring a few other changes. These include the following:
• New achievement currency for daily/monthly achievements and new items you can buy with the new currency. There will also be rotating daily achievements every day of the week
• Guesting to allow playing with friends on different worlds.
• One Week, Two-Team PvP Tournaments and a new PvP Map permanently added to the rotation
• Several more game improvements and balancing enhancements
You can read more about Frost & Flame: Prelude at the Guild Wars 2 site.