Funcom Responds to Siege Issues

Following yesterday’s story about the first Age of Conan siege warfare event which recently took place and did not go down to well with players taking part due to a mountain of bugs, Funcom’s Game DirectorGaute Godager has responded to the issues in an open letter to the community.Thank you for heading over here to the boards to continue the discussion.

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We are very serious about our Massive Siege PvP system and we becamemore aggressive on fixing several issues appearing in that regard. Thebulk of the feedback can be summarized within two categories: a) Clientperformance and b) Content and collision.

I would like to say that most of you – our players – most likely havesome time to go before you reach the stage where Siege Battles become adaily activity. It is unfortunate that some of these issues havearisen, but it will not be felt personally for most of our players asthey will be addressed before you participate in Massive Siege. Funcomand I have a clear policy on focusing clearly and honestly on problems.This will give you predictability and the hopefully will be what you,our customers, see us as a company – clear and open.

Client Performance

The client performance seems to be the biggest issue. Luckily wealready had several improvements of performance styled directly towardsthe siege battles in the pipeline when we got this feedback. We areconfident that we will be able to get these update s to you within ashort time. (We hope to get some out as early as on the Mondaydown-time!)

The improvements will include: a) ways to remove / hide performanceimpacting particles and sound, b) a more stylized view-distance(shorter and more pvp f**ing) in the battle areas to increaseframerate c) changes to how certain abilities and spells are beingpropagated. We are also confident that this fixes will greatly improvethe framerate and overall client performance in the Siege Battles.

We will not stop optimizing this until we get to a stage where we arehappy that all clients can host / participate in Siege PvP.

Content and collision

There were other problems with the siege battles as well. Luckily theseare less severe in scope and it should be doable to address them all.We already have collision bug fixes for the dynamic collision in theseareas on their way.

I hope you understand we do not take this lightly and that we are doing a strong push to address all issues immediately.

You can continue the discussion here.

Gaute Godager
Game DirectorSo it looks like Funcom are on the case which is good news for Age of Conan players. Let’s hope they can pull it off and get the game fixed up quickly.


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