Yesterday we ran a snippet of an interview we recently conducted with I Am Alive’s creative director Stanislas Mettra. Mettra is quoted as saying that a PC build of the game is difficult to make financially viable because “there’s so much piracy and so few people are paying for PC games.”
Mettra also said that he was well aware that PC gamers had been “bitching” about the lack of an official statement regarding a release for them but questioned whether they were doing so “just because there’s no version or because it’s a game they actually want to play?”
The original story can be found, in full, .
Today IncGamers received an email directly from Stanislas Mettra which he hopes will clarify his position on PC gamers and gaming.
Mettra’s email as follows:
I would really love to see a pc build of the game and I dont think I meant to say “the game won’t happen on pc” it’s probably an English language miscommunication (I am not native English speaker).
What I meant is that the pc version did not happen yet [sic]. But we are still working to see the feasibility of it, which is not necessarily simple. I gave some examples to illustrate the problematic [sic], but obviously it is not in my hands and not my part to talk about this.
Honestly, which game maker would not love his game to be playable on as many platforms and by as many people as possible?
Regardless console or pc, what matters is the game and the pleasure people can get from it.
Part one of our full interview with Stanislas Mettra will be live tomorrow. Our full hands-on report of I Am Alive is coming soon.