Interviews
Aliens: Fireteam Elite interview: Craig Zinkievich talks Xenomorphs, development, and more
If you're looking for more info on Aliens: Fireteam Elite, we've got you covered.
Interviews
Dan Salvato interview: Bringing Doki Doki Literature Club to life
Dan Salvato talks with us about creating the world of DDLC, the fans, and creating characters that feel human.
Features
Interview: Train Sim World 2: Cane Creek devs explain how a realistic sim world is built
Skyhook Games sat down with us to exclusively discuss its creation for the upcoming expansion.
Interviews
OlliOlli World demo hands-on impressions — You can grind your own way
We test our skills with an early demo for OlliOlli World while Roll7 co-CEO Tom Hegarty explains the casual player-oriented design.
Features
Interview: Jagex developers discuss RuneScape Mobile-Desktop relationship, and plans to improve the tick rate
I got to talk to Mod Osborne and Mod Warden about the release of RuneScape Mobile and what it means for the future ...
Interviews
Arc System Works discusses Guilty Gear Strive, rollback netcode, and more
We talk with Arc System Works about Guilty Gear Strive, the future of Blazblue, and more.
Industry
Founder of famous game publisher Apogee lays out comeback plans
Apogee co-founder Scott Miller explains how indie games like Residual could lead to the next id Software.
Interviews
Dead by Daylight – Resident Evil chapter release date set for June
A STARS-studded Chapter is coming to Dead by Daylight with this Resident Evil crossover.
Interviews
Goats to old people: What inspired the cartoonishly violent gameplay of Just Die Already
We interview Game Designer Armin Ibrisagic on the madness that is Just Die Already.
Features
Subnautica: Below Zero — Interview with David Kalina of Unknown Worlds
Read our interview with David Kalina, the Project Lead for Subnautica: Below Zero.
Interviews
Final Fantasy XIV interview: Naoki Yoshida talks gathering
Yoshi-P opens up about how gathering in Final Fantasy XIV has grown and evolved over the years.
Interviews
Guardians of the Ancient designer Mark Sassenrath on making keywords
We talk to the designer of Runeterra's newest set, Guardians of the Ancient, Mark Sassenrath.
Features
Risk of Rain 2: An interview with Paul Morse of Hopoo Games
A little chat with Paul Morse of Hopoo Games regarding the future of Risk of Rain 2.
Interviews
A gnome-blasting interview with Waving Bear Studio, the developer of Stuffed
Enjoy, laugh, and amuse yourself with our interview for the developers behind Stuffed.
Interviews
Dead Cells interview with Evil Empire’s Steve Filby
Read our interview all about Dead Cells with Evil Empire's Steve Filby.
Interviews
Icarus: Preview and interview with Dean Hall of RocketWerkz
We had a chat with Dean Hall, the creator of DayZ and head of RocketWerkz, about Icarus, the studio's upcoming survival action game.
Interviews
NASR’s Samurai on Street Fighter League and the Capcom Pro Tour
We talk with the now SFL champ about making it to the finals after all this time.
Interviews
WePlay Esports’ Maksym Bilonogov on the Dragon Temple’s success and the future of FGC
The future of fighting games in esports is still looking good.
Interviews
Meeting the Masterminds of Evil Genius 2: World Domination
Get to know the four criminal masterminds of Evil Genius 2: World Domination.
Interviews
Immortals Fenyx Rising DLC interview with Director Julien Galloudec
We got to interview Immortals Fenyx Rising: A New God's director, Julien Galloudec.
Interviews
Cyber Shadow interview with developer Aarne Hunziker
We got to ask Cyber Shadow's developer, Aarne Hunziker, some questions regarding the new action game.
Features
Die by the Blade interview with studio director Peter Adamondy
We chat with Triple Hill Interactive Studio Director Peter Adamondy about the studio's next game, Die by the Blade.
Interviews
IO Interactive’s James Bond deal could lead to a trilogy
IO Interactive discusses its work on James Bond, and how its building out a whole new universe.
Interviews
The Medium developer discusses its powerful PC requirements
Bloober Team discusses its work with Microsoft, and why the PC requirements are tough on lower-end systems.
Features
Nioh 2 interview with the game’s director, Fumihiko Yasuda
We speak with Fumihiko Yasuda, director of Nioh 2 Complete Edition, about what is coming in the newest version of the game.