New in Interviews

Read Article Interview: Weapon planning and navigation in Ghost Song with its developer Matt White
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Read Article Interview: Making choices in Gerda: A Flame in Winter with its lead designer and creative director
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Read Article CEO 2022 and the return to offline gaming events after the quarantine
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Read Article The post-launch journey of Dying Light 2 DLC with Tymon Smektała
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Read Article Interview: GRID Legends developer talks development, inspiration and real-life racing
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Read Article Interview: Conceptualizing Yu-Gi-Oh! Master Duel’s design with Producer Kenichi Kataoka
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Read Article Interview: Talking rollback netcode and more in The King of Fighters XV with Yasuyuki Oda
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Read Article Chatting with the Atomic Heart team on how the game will bring its unique world to life
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Read Article Interview: Total War Warhammer III — The Daemon Prince, development, and future plans
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Read Article OlliOlli World demo impressions — Kicks, tricks, and Skate Gods
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