Brian Fargo and his inXile team are of course in the midst of developing Wasteland 2, but you may also recall that the team is lining up a sequel (well, really more of a ‘spiritual follow-up’) to Planescape: Torment. The Planescape license isn’t being used, so instead inXile are setting the game in the brand new ‘Numenera’ universe, recently designed and Kickstarted by Monte Cook.
Cook has previously worked as a designer and writer for expansions of the original pen and paper Planescape, so he knows his stuff. Colin McComb, a lead designer and co-writer on the original Planescape: Torment is involved too, and Chris Avellone has given his best wishes to the continuation of the Torment saga (though probably isn’t contributing any writing himself.)
So, that’s the backstory. The latest is that the game now has a name: Torment: Tides of Numenera and a fancy-pants website, upon which the title is described as “a game of complex and nuanced morality, deep and reactive choice and consequence, and immersion into a new and strange vision.”
While the original game famously explored the question “What can change the nature of a man?,” this follow-up will deal with the puzzle “What does one life matter?”
All signs point to another crowd-funding push for this game, but that’ll almost certainly be held off until Wasteland 2 is out of the door.