Speaking with The Escapist, CD Projekt Red’s Tomasz Gop has revealed a few interesting details about The Witcher 2: Assassins of Kings.
The rhythmic combat featured in The Witcher is apparently no more. “We’ve dropped the time-based sequences and moved toward letting players make their own style of fighting – sword strikes, combos, magic, using items, a defensive approach, in any order they wish,” said Gop. “We implemented a dual approach to combat in The Witcher 2 – if you’re not into it, just chose the easy difficulty level and there you go. For others, there will be so much underneath.”
This dual approach will apparently extend to the mixing of potions – something which played a major role in the original title. According to Gop, “The default alchemy is much simpler than in The Witcher.” Those who want to get a little more involved in their alchemy, however, “… can manually influence the process of brewing a potion in order to get something unique.”
Naturally, Gop also had a few words to say about returning protagonist Geralt’s sexy time antics. “We have redesigned the way we present sex in the game, so that it’s more bound to the storyline and the player feels like each woman Geralt gets close to actually has her own story,” the Senior Producer said. “No more collectible cards … A cinematic approach is where we’re headed this time.”
An RPG promising female characters with actual storylines and personalities? That sounds like a revolutionary approach.
The Witcher 2: Assassins of Kings is scheduled for a 2011 release. It is confirmed for PC and rumoured to be making an appearance on PS3 and Xbox 360.