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Skyrim will look better on PC, but it’s easier to build on consoles

Bethesda’s Todd Howard talks multi-platform development.
It seems that practise really does make perfect. Skyrim’s game director Todd Howard has said the game’s dev team are now “a lot more comfortable” working on consoles than they used to be given that this is their third effort with the current systems.
He did also say that the PC version of the upcoming fantasy-RPG would look superior to the console editions.
“We are very comfortable on 360,” Howard told Edge Magazine. “Yes, it will look better on PC. The PC has moved on a lot. With the kinds of things we do where we are streaming a lot, even your average hard drive on your average PC these days is crazy fast at ripping data.
“The negative on PC is that there are still a lot of layers of API before you can look at the hardware. So we might be able to get the data faster on PC, but what we do with that data is still easier on 360 and PS3 where we can look directly at the memory registers and do what we want.
“This is our third go around on these systems, so we are a lot more comfortable than we used to be.”
Elder Scrolls V: Skyrim is due for a worldwide release on 11 November.
Source: Edge Magazine

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