Star Citizen will “never be dumbed down,” says Chris Roberts

Star Citizen

You’ll most likely only be seeing this on PCs.

Chris Roberts has appeared on the Star Citizen forums to alleviate some fears about the game making some eventual move to PS4, after a PS4 devkit was spotted on Chief Technology Officer Jason Spangler’s desk. He characterises this deductive process as an “over-reaction” but also says he’s pleased at how passionate about the PC the Star Citizen community are.

As a definitive statement on the subject, he has this to say:

Star Citizen IS a PC game. It will NEVER be dumbed down for a lesser platform. We will NOT limit the input options or supported peripherals to the lowest common denominator. We will NOT pass on features and technology just because they will only run on some hardware configurations … Star Citizen will always be primarily a PC game and will embrace the best and newest tech.

He also talks a little about the team’s decision to make use of AMD’s ‘Mantle’ technology (which, let’s be honest here, I don’t fully understand, but it’s a separate AMD-created program designed to improve the efficiency of your graphics card.) “We are doing this because it increases the ability of a PC to get the most out of its incredibly powerful hardware. Going to the hardware without an huge inefficient API like DirectX allows us to radically increase the number of draw calls in a frame,” Roberts explains.

After that, he states again that Star Citizen will never ever ever times a million be on Xbox 360 or PS3, and explains that the door would only be open to PS4 and Xbox One on the following conditions:

IF the platform holders (Sony & Microsoft) allow us to update the code and data without restrictions and odious time consuming QC procedures, IF they allow our community to openly interact with each other across platforms then I would CONSIDER supporting them.

It seems unlikely that either Sony or (especially) Microsoft would be able to agree to this, so you can be pretty confident that Star Citizen will stay PC only.

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  • Tim McDonald

    “Game will be exactly what you want” claims person making game, who wants you to give him money.

  • greengeko

    look he’s chris roberts not christ roberts !! never meet the man buts hes got a good track record in pc games & films and a black book of hollywood contacts that if what comes in is a “good game” fans will be pleased…if its a “cracker” the pc nuts will be missing from work for a few months
    from the line up of landing citys,space stations ,free space travel the game im thinking most alike to what i hope it will match or be better by is entropiauniverse.com by mindark

  • Elly

    I know he’s talking about tech here but it’s an opportunity to shoe-horn in a pet gripe of mine with all the finesse of a lumberjack.

    There’s a balance to be had between highly accessible and hardcore and I hope they can strike the sweet spot with this one.

    Speaking from the point of view of Diablo 3 (which I still play) which Blizzard made simple enough gamers with mince for brains could get through it but at the expense of the core experience of that franchise. It started off okay but got dumber and dumber until it was so accessible the transient players picked it up, played it and buggered off leaving the more hardcore, long term players scratching their heads wonder where the substance and end game had gone.

  • Kodes

    Promise a space yacht, get the real life millions to buy a real yacht… madness