Quantcast
   

Treyarch




April 23, 2015

Call of Duty: Black Ops 3 trailer teases cyborg super-soldiers

Call of Duty: Black Ops 3 trailer teases cyborg super-soldiers

Honestly, you take your eyes off the military-industrial complex for one second and they go ahead and build some cyborg super-soldiers. At least that’s the implication in this teaser-presentation thingie for Call of Duty: Black…


April 9, 2015

Call of Duty: Black Ops 3 is a thing, has a teaser

Call of Duty: Black Ops 3 is a thing, has a teaser

A little teaser video going on about “numbers, man!” has confirmed what has been rumoured for a few days now – that this year’s Call of Duty will be Call of Duty: Black Ops 3….


February 6, 2015

Treyarch confirms Call of Duty 2015

It looks like Treyarch will be handling development duties on Call of Duty 2015, or whatever the inevitable game winds up being called. A recent Tweet from Treyarch’s Twitter account states “COD in 2015 confirmed,”…


February 6, 2014

Call of Duty 2014 to be developed by Sledgehammer

Shocking and thoroughly unexpected news has arrived courtesy of the Activision Q4 earnings conference call. Call of Duty is going to remain an annual series. I know, amazing. Of somewhat more interest is Activision’s decision…




October 16, 2012

Full Call of Duty: Black Ops 2 TV trailer released

As reported on earlier, the full Call of Duty: Black Ops 2 trailer has emerged from the land of TV-space (complete with AC/DC backing). In our previous piece Paul made a bold suggestion about the…



October 12, 2012

Black Ops 2 multiplayer maps detailed [Images]

Activision has shared a list of multiplayer maps that’ll be making it into Call of Duty: Black Ops 2, along with a few images of said maps (plus a couple from the ever-popular zombie mode)….




September 4, 2012

You won’t be playing CoD: Black Ops 2 on Windows XP

Treyarch look to be doing their bit for PC technological advancement by announcing that the Call of Duty: Black Ops 2 engine will be using DirectX 11. According to Treyarch, “The DX11 API is leaner…