X Rebirth still being patched, update 1.30 adds Steam Workshop support

x rebirth (8)

Hopefully this all works a little better now.

Recommended Videos

Egosoft has released details and a changelog for the most recent X Rebirth patch, which among other things adds Steam Workshop support. Patch 1.30 reads like a pretty substantial one, so anybody who has gamely stuck with this title through its darkest hours may be rewarded with an improved jaunt into space.

Since I’ve not really played X Rebirth since its release last November, I can’t really speculate as to the state of the game or how much this patch will help. It certainly has a lot of entries starting with the word “Fixed” though.

The latest patch should download and apply itself to the game on Steam automatically. If it doesn’t, try restarting Steam or verifying the game cache.

Patch 1.30 – 2014-04-15

Localisations for text relating to the new Joystick Deadzone option are not yet included. These will be added as soon as possible.

• New Feature: Steam Workshop support.
• Improved support for joysticks and multiple input devices.
• Improved mining behaviour for all sizes of ships.
• Improved trade ship behaviour to favour profitable, non-empty runs.
• Improved station scan mode which no longer highlights objects that are not relevant.
• Improved attack and evasive maneuvers and AI.
• Improved flight pathing during normal flight, when following other ships, and when docking.
• Improved collector drone flight behaviour near large objects.
• Improved map handling of ship command hierarchies.
• Improved trade menu, including text search, sorting and colours.
• Improved appearance of small ships flying in lanes around stations.
• Enabled comm/info interactions with player property that is more than 10 km away.
• Added missions relating to the upkeep of ships and stations.
• Added new ship types to DeVries.
• Added list of platform NPCs to station menu (only available if you’re in the same zone).
• Added more information and command hierarchy to player property menu.
• Added information to encyclopedia about stations/ships that can be built.
• Added option to stop displaying steering mode message.
• Fixed missing manager comm option.
• Fixed wrong mouse-steering mode being entered in some cases incorrectly when leaving a menu.
• Fixed several other incorrect or inconvenient menu behaviours.
• Fixed calculations for gathering certain resources out-of-sector.
• Fixed player being sent to NPCs on ships or on hostile stations when asking for directions.
• Fixed some objects left in construction state after building finished (still at least one rare case remaining).
• Fixed trade missions not completing if the station storage was full, notably the food trade plot mission.
• Fixed trade ships not stopping their current order after clearing their shopping list.
• Fixed trade orders for selling items using ships in player squad.
• Fixed ships blocking docking bays after having docking interrupted.
• Fixed incorrect docking icons under certain circumstances.
• Fixed not being able to unlock skills of defence officers on platforms.
• Fixed displayed total counts of stored units.
• Fixed drones that should have a commander appearing in property owned menu.
• Fixed destroyed drones not being properly removed from drone storage.
• Fixed incorrect ship position after leaving a highway with a menu open.
• Fixed stations creating trade offers with higher value than it can afford.
• Fixed building and production remaining paused after modules having been hacked.
• Fixed ships assigned to stations being incorrectly assigned mining jobs.
• Fixed outdated trade offer information appearing on event monitor.
• Fixed trade ships assigned to player stations sometimes not updating their range.
• Fixed object menu not restoring after closing station trade offers.
• Fixed production menu information not updating correctly.
• Fixed production showing very long production times in certain cases.
• Fixed production stalling due to stations filling up with intermediate wares.
• Fixed several pathfinding problems, which should prevent ships from flying through stations.
• Fixed ships equiping drones or ammo getting stuck in the shipyard.
• Fixed problem that could cause following ships to get stuck when the target changes zones.
• Fixed most cases of dropped containers being stuck inside each other (can still happen occasionally).
• Fixed architect destroying drones in storage without adding them to the station.
• Fixed issue with parking ships when manager (stations) or pilot (construction vessel) are not present.
• Fixed trade ships waiting too long for a free parking location when intended trade is no longer possible.
• Fixed calculation of required funds when trading with other player property.
• Fixed pilot not being placed on ship’s platform.
• Fixed ships trying to go to the same coordinates by default.
• Fixed mining for medium size ships.
• Fixed incorrect mining order for ships which can’t transport the mining wares.
• Fixed blocked trades involving discounts if there is only enough money for the discounted amount not the full amount.
• Fixed built ships not leaving the shipyard after shipyard construction module has been destroyed and subsequently repaired.
• Fixed several other cases of ships getting stuck, not moving when they should.
• Fixed owner of fuel station in Gemstone Manufacture.
• Fixed incorrect lasers being used by medium ice collector ships.
• Fixed problem with accuracy of time data in savegames with long play time.
• Fixed rotation of construction ships after flying to build location.
• Fixed visual glitch on map when targeting/entering/leaving highways.
• Fixed animation problem with highways in games with long play time.
• Fixed stalls when entering highways in savegames that have been saved/loaded many times.
• Fixed another cause of the game stalling for a short time.
• Fixed crash when loading certain savegames.
• Fixed several causes of apparently random crashes.
• Various optimisations resulting in performance improvements.
• Significant performance improvements on some AMD graphics cards, particularly R9.


PC Invasion is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article When does Episode 1: Echoes start in Destiny 2?
When Does Episode 1 Echoes Start In Destiny 2 Featured Image
Read Article No Rest for the Wicked developers are already listening to player feedback
No Rest For The Wicked Developers Are Already Listening To Player Feedback
Read Article New Pokemon GO avatars are so ugly players are quitting the game
Pokemon Go 2024 New Avatar
Related Content
Read Article When does Episode 1: Echoes start in Destiny 2?
When Does Episode 1 Echoes Start In Destiny 2 Featured Image
Read Article No Rest for the Wicked developers are already listening to player feedback
No Rest For The Wicked Developers Are Already Listening To Player Feedback
Read Article New Pokemon GO avatars are so ugly players are quitting the game
Pokemon Go 2024 New Avatar