2K’s Advent teasers have closed off, revealing that their mystery game is XCOM 2.
Set 20 years in the future, humanity has lost the war against the alien menace, which has now established a new world order. XCOM have faded into forgotten insignificance, and now have to strike back against the aliens to save the Earth.
What this means is a reversal of roles: rather than defending the Earth from an encroaching menace, you’re now the aggressor, fighting to free it. With limited resources and an overwhelmingly powerful alien threat this means you’ll be employing guerrilla warfare-style tactics to gather recruits and build up a resistance network while using a mobile HQ to evade the aliens.
Expect procedurally-generated levels, five updated soldier classes, extra customisation, new alien and enemy types, improvements to the tactical combat, and – yes – “a much deeper level of modding support.”
I’d like to reiterate two of those points, because they make me very happy. Procedurally-generated levels mean we won’t be seeing the same maps over and over, and modding means that there’ll be lots and lots of user-made content. This is exactly what I wanted.
XCOM 2 is due out in November 2015, and is once again being developed by Firaxis. It’s only been announced for PC, too, which hopefully means we won’t have to worry about the PC version being of secondary importance. Hooray!
Tim has been playing PC games for longer than he’s willing to admit. He’s written for a number of publications, but has been with PC Invasion – in all its various incarnations – for over a decade. When not writing about games, Tim can occasionally be found speedrunning terrible ones, making people angry in Dota 2, or playing something obscure and random. He’s also weirdly proud of his status as (probably) the Isle of Man’s only professional games journalist.