ThreeOneZero were expecting to get Vive VR support into ADR1FT by the end of May but that hasn’t happened. This evening there’s an update from the team on its progress.
“We’ve got the game up and running on the Vive and it’s coming along very nicely, but it needs some additional time and love in order to hone in on the things that make the combination of the Vive and ADR1FT a special VR experience. We want to make sure that we support all of the ways the hardware allows our game to shine, so we’re going to keep working and make sure we deliver something exceptionally cool as soon as possible.”
Sounds good. There is also more on how the game will function with the Vive, and although it will make use of the Vive’s controllers, they will act more like a traditional gamepad and all gamepads will also be supported if players would prefer to use them over the Vive controllers.
“We began development on ADR1FT long before we had VR devkits with motion control support and it’s just not possible to retrofit fully-functioning hands and arms into our game. We are working on some unique ways to incorporate motion controls into the ADR1FT Vive experience, though. We’ll keep you updated on those, as well as when we’ll be pushing ADR1FT out to Steam.”
ThreeOneZero says it “won’t be long” until the Vive version releases.
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