Aion and Special Force Directors Join Kingdom Under Fire 2

Blueside has revealed that two prominent game directors have now joined the Kingdom Under Fire 2 development team. 

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The two new additions to the team are creative director Yong-Chan Jee and project manager / lead server programmer, Young-Sun Lee. Yong-Chan Jee is known as the man behind designing NCSoft’s MMORPG Aion: The Tower of Eternity and Young-Sun Lee was the former director of Special Force, one of the most popular FPS games in the history of Korean online gaming.
In this latest update we’ve recived from Blueside, they also reveal that a Beta test for the PC version Kingdom Under Fire 2 will take place later this year but there is still no date for the console versions. 

On joining the development team, Yong-Chan Jee added: 
“I’ve worked on RPGs for the most of my career, and personally I think this is a very good opportunity for me and consider myself very lucky to be able to work on a completely different kind of game like Kingdom Under Fire II.  On top of Kingdom Under Fire series’ trademark action and RTS elements, I believe bringing some online game touch into the series will definitely make the game even more dynamic and diverse.  Some of the very familiar online game elements such as customization will be introduced for the first time in the series, and player will be able to customize not only characters but also troops, allowing them to create his or her own army.  Gameplay wise, Kingdom Under Fire II will offer something for both the players that prefer action-heavy gameplay hacking and slashing being in the shoes of one of the heroes, and those who prefer the strategic side of the gameplay commanding multiple troops simultaneously.  I think this kind of combination of various types of players can only be achieved through online gaming experience”
 

Young-Sun Lee who, who has come from an FPS background, commented on his reasons for joining the project:
“I’ve been developing games for a long time, and if there’s one thing that I always strive for, that has to be overcoming difficult challenges I face, and the satisfaction I get whenever I succeed is what drives me.  Kingdom Under Fire II is a challenging project because we have to hit the perfect spot when mixing the three main elements, Action, RTS, and Community together, but this challenging aspect was the very reason I was attracted to this project.


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