Craig Morrison, game director on Age of Conan, has spoken to IncGamers about the new game mechanics that were introduced in last week’s update, and explained why the game wasn’t shipped this way.
After taking in player feedback, Funcom decided to change the RPG system (as descibed in our Update 5 preview), making item stats easier to understand and improving the way items affect characters. Morrison explained why the development team chose to go a different way at game launch:
“I am sure that the original team had very valid reasons for the choices they made prior to launch, it just didn’t work out as expected, and wasn’t popular enough to grab players attentions. Sometimes it is only when the masses get a hold of your game that these things become apparent.” He continued “I think that is mainly why we have now made the changes we have, the feedback clearly told us that people didn’t think the RPG system provided enough incentives!”
See more in our full interview with AoC’s Craig Morrison tomorrow.
Published: Jun 29, 2009 02:45 pm