Assassin’s Creed: Syndicate gets some PC specs

Assassin’s Creed: Syndicate gets some PC specs

Ahead of its 19 November release on PC, Ubisoft has revealed the requisite specs they think you’ll need to play Assassin’s Creed: Syndicate in spiff-o-vision. The same blog post also summarises a few Nvidia-exclusive features, and some other PC-specific scalables.

To start, here’s the minimum and recommended specs for Assassin’s Creed: Syndicate. It’s notable that they’re less demanding than Unity.

Minimum:

Supported OS: Windows 7 SP1, Windows 8.1, Windows 10(64bit versions)
Processor: Intel Core i5 2400s @ 2.5 GHz or AMD FX 6350 @ 3.9 GHz
RAM: 6GB or more for Windows 7, Windows 8.1, Windows 10
Video Card: NVIDIA GeForce GTX 660 or AMD Radeon R9 270 (2GB VRAM with Shader Model 5.0)
DirectX: DirectX June 2010 Redistributable
Sound: DirectX compatible sound card with latest drivers

Recommended:

Supported OS: Windows 7 SP1, Windows 8.1, Windows 10 (64bit versions only)
Processor: Intel Core i7-3770 @ 3.5 GHz or AMD FX-8350 @ 4.0 GHz
RAM: 8GB
Video Card: NVIDIA GeForce GTX 760 (4GB) or the newer GTX 970 (4GB) or AMD Radeon R9 280X (3GB) or better
DirectX: DirectX June 2010 Redistributable
Sound: DirectX 9.0c compatible sound card with latest drivers
Hard Drive: 50 GB available space

There’s an added note which says that 3GB of VRAM (or above) will be required to play the game at “full HD”, but that Ubisoft “encourage you to fiddle with the advanced options to fully customize your gaming experience.” It adds “please keep an eye out for the VRAM meter usage,” which indicates that the graphics menu will have one of those.

Further down the page, the inclusion of MSAA, multi-monitor support and multi-GPU support are confirmed. Keyboard and mouse controls are said to be customisable, Assassin’s Creed: Syndicate will support the usual range of 360/Xbone/PS4 controllers, and the UI will dynamically react to whatever your last active input was (and switch between keyboard/controller accordingly).

For those with high-end Nvidia cards, expect to be tinkering with TXAA, HBAO+, PCSS (Shadows) and the usual GeForce Experience and G-Sync Support.

The proof will be in the playing, but this is already looking more promising than Unity on the ‘functions properly on a PC’ front.



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