Ubisoft has explained that the notorious no-face glitch in Assassin’s Creed Unity is already in control. Fans should use the Day One Patch to eliminate it.
Ubi explains it this way:
In order to find how players are encountering this issue we tested it rigorously and have discovered that this only occurs on PCs with one of two specific graphics cards, and in both cases the issue is resolved with the application of the Day 1 patch (as well as all future patches).
The question does come up with what middleware Ubi is using that occasionally glitches into this issue. As a fan has pointed out, this issue was present in Watch Dogs too.
Have you seen the no-face glitch for Assassin's Creed Unity? Watch Dogs suffered from the same problem. pic.twitter.com/rGuBO9NSw0
— Matthew Green (@PressTheButtons) November 12, 2014
Ubi also explained the performance issues gamers had, which did not come from NPC numbers, as fans assumed, but overloading of the instruction queue.
We can tell you that we have detected a distinct discrepancy between what we observed in the pre-launch versus post-launch environment. In spite of our testing, it looks like the instruction queue is becoming overloaded and impacting performance. We have several fixes we are exploring right now and will continue to update you with our progress of what is working and how quickly we can implement these fixes in the game in the weeks ahead.