The best Druid spells and cantrips in Baldur’s Gate 3
Let’s talk about the best Druid spells and cantrips you can choose during Baldur’s Gate 3‘s character creation process.
As mentioned in our combat guide, cantrips in Baldur’s Gate 3 are spells that can be cast freely each turn or as often as you’d like out of combat. No resting or prepping is required. As such, you want to pick those that will be helpful all throughout.
You can choose up to two cantrips during character creation:
- Guidance – Grants target a 1d4 bonus to ability checks.
- Poison Gas – Deals 1d12 poison damage.
- Produce Flame – Conjures a flame that lights up the area around you; 1d8 fire damage when thrown.
- Resistance – 1d4 bonus to saving throws.
- Shillelagh (bonus action) – Imbues your staff or club with 1d8+Wisdom; uses your spellcasting ability for attack rolls. Since it’s a bonus action and it greatly improves the damage of your weapon, choose this as one of your cantrips.
- Thorn Whip – Deals 1d6 piercing damage and pulls the target closer to you. This becomes invaluable since (a) you could pull down an enemy to remove their height position advantage, (b) they’ll take damage if they bump into obstacles or if they take a huge fall, and (c) you can bring foes closer to your allies, so they can beat them up.
You can see the Shillelagh cantrip being used in the image below:
There are 13 Druid spells during Baldur’s Gate 3‘s character creation, and you can choose four:
- Animal Friendship – Charms a beast.
- Charm Person – Charms a humanoid.
- Create or Destroy Water – Call down rain or destroy a water-based surface.
- Cure Wounds – Heals a target for 1d8+3 HP.
- Entangle – Sprout vines to grab creatures.
- Faerie Fire – Encases multiple targets with light, making them visible and ensuring that attacks against them have an advantage.
- Fog Cloud – Heavily obscure and blind creatures; prevents creatures from making ranged attacks into and out of the fog.
- Goodberry – Creates berries for yourself or an ally; the berries heal for 1d4 HP.
- Healing Word (bonus action) – Heals for 1d4+3 HP.
- Jump – Triples a target’s jumping distance.
- Longstrider – Increases a target’s speed (movement range).
- Speak with Animals – Concentrate so you can speak to various beasts.
- Thunderwave – A strong spell that does 2d8 thunder damage.
During character creation for the Druid, I went with Animal Friendship, Goodberry, Healing Word, and Thunderwave. Once I hit level 2 (which added another level 1 spell slot), I selected Speak with Animals.
Both Animal Friendship and Speak with Animals are great Druid spells in Baldur’s Gate 3. These are primarily for roleplaying (RP) purposes and coercing furry pals such as the owlbear and owlbear cub, and Scratch the Dog.
Meanwhile, Goodberry (seen below) is useful since you can generate lots of consumable fruits with it to help allies. Of course, Healing Word is also there — as a bonus action, you can use it on the same turn as other abilities or spells. Lastly, Thunderwave is something that can be helpful when blasting foes.
Anyway, for the first areas in your Baldur’s Gate 3 run as a Druid, you’ll make use of the Thorn Whip cantrip to pull enemies closer (seen below), all while your attacks are bolstered by the Shillelagh. Once you reach level 2, though, you’ll gain the Wild Shape ability.