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Battleborn development stops after Fall Update

Battleborn development stops after Fall Update

Gearbox has finally decided to call it quits on any further development of Battleborn which has struggled to gain an audience since it launched back in May 2016.

Gearbox will still release the planned Fall Update but the game is not going offline and will continue to be supported after this next update. Battleborn Creative Director Randy Varnell posted a lengthy message to the community although it’s still a little unclear what Gearbox will do the game. An update on its future will be coming soon.

It’s been a while since I’ve communicated with you directly, so I wanted to take the opportunity to write to you as Battleborn rounds another milestone in its life.

As of this week, there will be no more Battleplans and there is currently no planned content after the Fall Update. Details of any future changes or news will be made on our forums or through social media, so keep your radars on.

Never fear! Battleborn is here to stay. Nothing is changing with Battleborn, and the servers will be up and active for the foreseeable future. We announced the Fall Update for the game at PAX including some new skins, themed around some of your favorite Borderlands characters! That update will also include some updated title art (more full bar titles!) for the more significant challenges in the game, as well as some additional Finisher Boosts and Taunts. Also, there are minor balance changes in that patch.

If you’ve been paying attention to recent news from the Gearbox Panel at PAX West, you’ll have heard that many folks at Gearbox are working on a highly anticipated project. Although I’m sad my time on Battlebornis coming to a close, I’m happy to announce that I will play a significant role on this highly anticipated but unannounced game, and I’m sure you’ll be hearing some from me again in the future regarding Gearbox games.

I’ve been working on Battleborn nearly exclusively since 2012, and in some ways, that work stretches back to 2009 for me. It’s been a long labor of love with many of my good friends at Gearbox, and I’m proud to have shared that journey with you, our community. Your spirit and loyalty have been a constant inspiration to the team at Gearbox.

Also, I want to personally thank you for giving Battleborn a chance, and dipping down into a new universe with us. We make games for you. And many of you have shared with us how much Battleborn has meant to you personally.

It’s always a bittersweet time when transitioning from one project to another, but also offers the opportunity to step back and enjoy the game we created. Keep an eye out for me in game!

For now, Commander Jythri is signing off and taking the first transport back to a wonderful box of surprises.

Battleborn has not found a large audience and it didn’t really stand a chance releasing at the same time as Overwatch, even though they are different types of games. The messaging to what Battleborn actually is got lost pre-release with its odd mix of co-op missions and MOBA gameplay.

Gearbox launched a Free Trial version of the game back in June which allowed players to play the multiplayer parts of the game for free but it appears to have been too little too late.

Gearbox is currently working on an unannounced project which is called Project 1v1 and it’s a shooter.



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