Battlefield 4 is rarely out the news thanks to the appalling state it was released in. DICE has been working for months to get the game stable for all players and today brings another update which may sort out the “rubber banding” issues.
The problem has apparently been caused by “certain hardware types” used for servers so DICE has decided to piled in more resources to get new hardware in place. A post on the Battlefield Blog from Karl Magnus Troedsson, DICE VP & GM explains.
As you know, we’ve been looking into resolving the “rubber banding” that some players on certain platforms have experienced with Battlefield 4 after the recent release of Naval Strike. We’ve found that the root cause of the issue was a configuration of certain hardware types dedicated to 64-player matches.
We have invested in new hardware to resolve this issue and deployed new higher-performance servers this week. In preparation, we conducted a significant amount of testing before installing the new servers to ensure they would correct the issue. We are already seeing performance improvement with 64-player matches and expect this to continue.
While the process took longer than we would’ve liked, we wanted to be 100% sure it was done right and that the long-term solution was properly in place.
Our objective is to deliver the best player experience possible. We feel this solution helps us deliver that to you. Stay tuned to our official channels for more information.
Some good news there. With any luck I can actually start playing the game properly. I’ve deliberately not even booted it up since last year, there seemed little point with each week highlighting a new problem.