BATTLETECH has been a huge success for Harebrained Schemes but there’s still plenty more to come now the game has released.
The team has acknowledged that the launch could have gone smoother for some players and it’s a high priority to improve performance. Critical issues are being addressed and an update will be coming as soon as it’s been tested. A public beta branch for testing will be rolled out prior to an update being fully released. A v1.0.1 has also been released today and a general bug fixing update is expected later this month.
Work is underway on the game’s first free update and the focus will be on customisation and feedback received so far from players. One of the features coming will be MechWarrior customisation so players can soup-up their Mechs. The following is included in the update which is expected to release in either June or July.
- Accelerated combat options – We’re working on options for players who would like to accelerate the pace of combat missions.
- MechWarrior customization – We know that many players would like to change the appearance, callsign, name, and voice of all their MechWarriors, not just their Commander. This didn’t make it in for launch but we’ll be adding it in Update 1.
- Granular difficulty settings – A set of discrete options for players to customize the challenge level of the game in different areas.
- MechLab / Store / Salvage quality-of-life improvements – Interface additions to reduce friction when buying and salvaging new items.
- Tutorial-skip option – Allowing players who have already played the prologue missions to skip those missions when starting a new campaign, and get right to the Leopard.
- Addressing difficulty spikes – We’ll be working on smoothing out some issues with unexpectedly hard (or easy) content. Not to remove all difficulty variance, but to address clear outliers.
- Live-streaming quality-of-life improvements – Audio persisting when alt-tabbed, for example.
If you missed out our review of BATTLETECH, check out what Rich had to say about it.