Diablo 4’s Druid is probably one of the more versatile classes in the game. You can create an alternative tank build, or have a build that mimics Sorcerers. Regardless, you can have fun with the Druid class. The interesting thing about the Druid is how creative you can be, they allow you to play in many different ways. Where some classes specialize in certain aspects, this class can be an open book. But while the Druid has a high degree of customization, this build focuses on its strengths. Read this guide if you want to know the best early-game Druid build in Diablo 4.
Diablo 4: The best early-game Druid build
To start, let’s get a general outline of what to expect from this build, and how it’ll perform during those crucial moments.
- Can act as an off-tank.
- Built to be played in a party, but can be used for solo runs.
- You get wolves.
- Utilizes the crowd control trait of the Druid.
- Heavy Spirit usage.
- The powerful skills in this build have a longer cool-down time.
I also created this build while playing the hardcore mode. So it’s built to withstand the harshness of this difficulty, however, you can use it on softcore.
Read this guide, if you want to know which mode is for you.
Best skills for the early-game Druid build
Before we dive into why this is the best early-game build for the Druid in Diablo 4, let’s go over the skills that make it so. There is room to experiment, but from playing, this is what I recommend.
- Enhanced Storm Strike: Generates electricity around your weapon at the base level. It hits for 20 percent damage, and chains up to 3 enemies, hitting each enemy around 20 percent. Upgrading one time to Enhanced Storm Strike immobilizes enemies for 2.5 seconds.
- Enhanced Wind Shear: A ranged attack that deals 17 percent damage. Going to the second step, Enhanced Wind Shear gives a 20 percent chance of making enemies vulnerable for 4 seconds.
- Heart of the Wild: This passive skill increases the Spirit by 3. For this build, max out to 3/3 to get Spirit to increase by 9. Most of your attacks will use this, so it’s a good idea to have enough
- Enhanced Tornado: This storm-based attack creates tornadoes that do 35 percent damage. Getting the second-level version of this skill, Enhanced Tornado increases the chance of summoning another tornado.
- Enhanced Wolfpack: You summon two wolf companions that deal 7 percent bite damage. But, if you send them out to attack an enemy, they’ll do around 121 percent damage. Make sure you upgrade the base skill twice to 2/3. Leveling up to the first upgrade, Enhanced Wolf Pack makes it so your wolves now do 20 percent more damage to enemies slowed, stunned, immobilized, or poisoned.
- Enhanced Hurricane: You summon a hurricane that deals 97 percent damage to the area it’s in, for 8.4 seconds. However, upgrading to the next level at least one time slows enemies by 25 percent for 8 seconds.
- Enhanced Trample: You shapeshift into a Werebear and become unstoppable. You charge into enemies dealing 75 percent damage and knocking them back. When upgrading one more level, you get the Enhanced Trample. With this, you deal 150 percent in bonus damage, however, it decreases by 50 percent per enemy hit.
The Wind Storm Druid build skills, explained
The Wind Storm build is all about locking down the field and controlling the tempo of the fight in your favor. This is all done by the crowd control skills such as Enhanced Tornado, and Enhanced Hurricane. Both wind-based attacks keep the enemies at bay, with Enhanced Hurrican slowing them down. To add more negative effects, you can use the Enhanced Wind Sheer that decreases their defense. With all those effects impacting your enemy, send out your wolves because now you have enemies that are slowed. As mentioned, with slowed enemies, the damage is increased drastically.
Additionally, if you want to get in control of the fight quickly, consider using Enhanced Trample. Because as soon as you become unstoppable, you can plow through enemies with ease. When knocked back, your damage output increases, so you can do moves like Enhanced Storm Strike.
A good reason why this is the best early-game Druid Builds in Diablo 4 is because of those summonses. Much like the Necromancer Summoner Build, it comes in handy. This is because you don’t have to take on as much damage; just let your wolves do most of the work. If you’re in a party, they are great at creating breathing room for the group.
Boons and Aspects for the Wind Storm Druid build
As you reach level 15, you unlock Boons that can be earned by spending offerings. There are many you can earn and can swap out to experiment with.
To make this the best early-game Druid build in Diablo 4, it’s a good idea to create the class so it can go up against various enemy types.
Wariness is a great Boon to have. Since there are countless elites in Diablo 4 who are all-powerful, having something to buffer the attack is important. With Wariness you take 10 percent less damage from elite enemy types. This becomes crucial when you’re playing on hardcore.
The following Aspect for the Druid pretty much offers the same help against elite enemy types. For this build, you want to get the Aspect of the Protector. The get this Aspect, complete the dungeon called The Lost Archives in Fractured Peaks. The Aspect of the Protector works like this: when taking damage from an elite enemy, you absorb between 630 and 1,260 damage. This goes on for around 10 seconds, but only activates every 30 seconds.
The Boon and Aspects for the Wind Storm Druid build, explained
Wariness and Aspect of the Protector can work in tandem with one another. Since Aspect of the Protector only works every 30 seconds, Warniess can take its place for a time. As those two traits go back and forth, you can potentially negate a decent chunk of any elite enemy-type attacks. Since this build can work as a tank class, these two abilities make it possible. When playing on hardcore, this is a matter of life and death. Having something that buffers high-level attacks, and has you surviving longer, makes all the difference.
The skills of this build are centered around defeating groups of smaller enemies. The Boon and the Aspect are there to deal with elites. The reason why I think this is the best early-game Druid build in Diablo 4, is that it’s multipurpose. When you have traits that are covering two points, you can play a little more aggressively. So when you’re in a fight, your skills can help you deal with normal enemy types. Then, Wariness and Aspect of the Protector offer that protection against the elites, nullifying almost all their attacks. As mentioned, this becomes even more detrimental on hardcore.
Diablo 4 is in early access via Battle.net.