MMOs are only as good as the quality of content that comes after the game has already launched. There’s no way you’re going to keep players happy without a constant supply of new content and patch updates.
BioWare seems to understand this. Well, The Old Republic’s lead writer Alex Freed does anyway.
“I can’t talk about specifics for post-release content. I can say yes, there are many people working on that content – MMOs live or die based on adding new content, refining old systems, adding new ones – all of that,” said Freed.
“BioWare understands that – we’re not doing a single-player game where we put it out in the market and then just be happy that it’s out there.
“We need to be continuously refreshing the game and inviting in people who may think that they’ve seen it all and addressing player concerns. We’ve got aggressive plans but at the moment I can’t reveal details because we just need to get the game.”
As far as the long-term storyline of the game goes, Freed says that he has been involved in some “lengthy discussions”.
“For obvious reasons I’m not going to say what those are and we always try to leave some flexibility there,” he said. “It’s not as if we’ve got a detailed five or ten-year plan of ‘this is what’s going to happen at every stage of the story’. But we certainly have ideas of where we want to go.”
Founder and Editor of PC Invasion. Veteran PC gamer of over 22 years.