BioWare has squashed the recent rumour of only three dialogue choices for Dragon Age 2.
“I’m not really sure where the ‘there are only three options for dialogue’ impression they got came from,” Mike Laidlaw lead designer of Dragon Age 2 wrote on the official forums.
He added, “Perhaps it was when I showed one half of the dialogue wheel with three options which, you know, leaves another half open for, you know, other options.
“Also probably worth noting that we’re not locked into specific icons per place in the wheel. Oh no. We have much more flexibility than that. We’re like gymnasts.”
Developer Craig Graff explained there were “5 choice options and 5 investigate options per dialog node.” He also revealed the different options give you the “opportunity to express yourself in different ways.”
“I imagine that’s the only dialogue he saw?” added lead writer David Gaider. “The demo is pretty action-packed and there’s only the one conversation which, yes, has three options in it. As has been said elsewhere in this thread, however, that’s not all we’re limited to.
“The personality options (which the article mis-characterizes, I’m afraid – they may have been more his impression of the lines he saw rather than our explanation of them) have a bit more complexity as to what they affect. That’s probably part of a larger conversation, however, so we’ll talk about it at length later.”
Sounds like quite an immersive dialogue arch for the game, lets hope its as engaging and in-depth as .
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