warcraft 3

Blizzard is continuing their support for Warcraft 3 with the release of a hefty patch taking the game to v1.29.

Major points to note in this update is the addition of widescreen support, game lobbies have been expanded to support 24 players, there are now 12 new team colours, the ladder standings have been reset, and there are of course hero balance changes.

This update will also be the last one to support Windows XP although I doubt many gamers are still running that these days.

The main points from the patch notes can be seen below and for hero changes check the main post as it’s quite lengthy. Note the patch should update through the Warcraft 3 launcher.

Warcraft 3 1.29 Patch Notes

Specific Changes & Improvements

Widescreen support added. To prevent stretching there have been changes to the interfaces:

  • Added bookends to the in-game interface
  • Added black pillars in menus

Game lobbies expanded to support 24 players. We’ve added 12 new team colors. Thanks to Erkan and others for contributing to the new palette:

  • Player 13 – Maroon
  • Player 14 – Navy
  • Player 15 – Turquoise
  • Player 16 – Violet
  • Player 17 – Wheat
  • Player 18 – Peach
  • Player 19 – Mint
  • Player 20 – Lavender
  • Player 21 – Coal
  • Player 22 – Snow
  • Player 23 – Emerald
  • Player 24 – Peanut


  • Ladder standings have been reset; good luck and have fun on the climb
  • Replays are incompatible between major game versions
  • This will be the last version to support Windows XP
  • Automated tournaments will resume next week

Bug Fixes

  • Clans can be created
  • Mac launches
  • Korean locale launches
  • Various missing textures located (Thanks to TriggerHappy for the test map)
  • Default resolution no longer resembles Felwood
  • Ladder maps cleansed of sneaky tower locations near starting mines

Known Issues

  • Temporarily disabled Fixed Aspect Ratio in Video Options
  • Chaos Kodo Beasts are showing as idle workers in campaign missions
  • Unable to input text while keyboard settings are under different languages in zhCN and koKR locales
  • Certain elements in World Editor overlap
  • Set/GetAbilityOnXXXX functions are renamed to Set/GetAbilityActivatedXXXX
  • SetUnitNameAll is disabled for now
  • PlaySpecialEffect is disabled for now
  • PlaySpecialEffectWithTimeScale is disabled for now
  • Crash: With an ability that has “Disabled”=false, attempting to set “Disabled” to false again will crash the World Editor
  • UnitDisableAbility does not hide an ability with Hide=true and Disabled=false
  • Default map directory is for from maps when creating custom games
  • Resolution does not change properly when switching between windowed and full screen
  • Tooltips for hero abilities may not be updated
Paul Younger
Founder and Editor of PC Invasion. Founder of the world's first gaming cafe and Veteran PC gamer of over 22 years.

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