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    Splash Damage has updated their team shooter Brink earlier which added new features.
    The latest PC version of Brink has added end game chat, a new Stopwatch results screen, VoIP sliders, a fix for invisible players, networking optimizations, and a loads od weapon tweaks. If you’re running a server, that has also been updated so admins are urged to make the update. The full list of changes are as follows.
    General

    Fixed invisible players sometimes (dis)appearing
    Combat Intuition no longer gets triggered by disguised players
    Flash Bangs no longer affect spectators
    Fixed being able to collide with grenades as a spectator
    Fixed drag-to still applying when enemies respawned
    Enabling cheats now disables character saving and stats reporting for that session
    Team switch delays now get reset on map restart
    Vsync is now enabled by default
    Fixed 3rd person animation when hacking as an Operative
    Fixed server/client aim issues
    Fixed dark shadow-band on narrow FOVs
    Fixed potential crash during map load on client if heavily lagged right before a map change
    Fixed potential crash if disguising on a dedicated server
    Fixed odd line appearing during some cinematics

    Levels

    Fixed overtime when repairing the crane on Shipyard
    Fixed overtime not ending when Hackbox is removed on Reactor
    Fixed Container City lab door sometimes appearing closed for clients

    User Interface

    Added better chat support for match results and during midtro/outros
    Added improved Stopwatch mode end-game review screen
    Added options for VOIP volume in settings menu
    Fixed navigation issues on menus with password fields
    Disabled chatting when in solo mode
    Added support for up to 4 deployable icons
    Fixed being able to click invisible filter buttons when the filters panel is collapsed

    Balance

    Tweaked several weapons (full details here)
    Added body type health to Netvars for future tweaking
    Added map spawn timers to Netvars for future tweaking

    Optimizations

    Optimized networking to reduce snapshot sizes
    Optimised light-rendering
    Minor performance improvement to static AO rendering
    Added conditional to sun-rendering to speed it up slightly in case of all shadow
    Fixed sunlight when indoors in Security Tower
    Added support for dummy files to improve loading times

    Dedicated Servers

    No longer disconnect server if Steam connection is lost and grace period ends
    Added listClients server command
    Disabled missing mesh/sound/image warnings on servers
    Disabled character compositing on servers to reduce server size

    Paul Younger
    Founder and Editor of PC Invasion. Founder of the world's first gaming cafe and Veteran PC gamer of over 22 years.

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