Catherine Classic 14

Catherine Classic PC Technical Review – A Sheepish Return

Surprise surprise: Catherine Classic is out on PC today. While Catherine on PC isn’t too much of a shock given all of the hints over the past few weeks, the fact that it was officially announced at the exact same time as its launch was a little bit more startling.

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While the PC version isn’t the new-fangled Catherine: Full-Body coming to the PS4 later this year, it does have 4K resolution, Japanese voice-overs, and an uncapped framerate. Or, uh, it’s supposed to. As it turns out, those claims are somewhat misleading. Let’s investigate.

Dreamlike Specs

Catherine Classic Opening

First things first, the specs:

Minimum Specs:

CPU: Intel Core i3 (2.9 GHz) or AMD equivalent
RAM: 4 GB
Graphics: DirectX10 compliant card with 1 GB VRAM

Reviewer’s Specs:

CPU: Intel Core i7-3820 @ 3.6 GHz
RAM: 16 GB
Graphics: GeForce GTX 1080 Ti

Incredibly low specs, all told, so it’s of little surprise that Catherine Classic runs flawlessly. Vsync locks it to a constant 60 FPS, and running it uncapped has most of the game at over 200 FPS… sort of. We’ll get to that.

Here are your graphical options:

Catherine Classic Options 1 Catherine Classic Options 2

So, to put it mildly, they’re very limited. Resolution and Vsync aside (and Windowed/Fullscreen/Borderless, which is pleasant) you have Depth of Field, Blur, Bloom, and Anti-Aliasing. None of these are more granular than simply “on/off.”

The Reality Of The Graphics

As is tradition, have a few screenshots comparing everything on and everything off.

Catherine Classic 2 High

High.

Catherine Classic 2 Low

Low.

Catherine Classic 4 High

High.

Catherine Classic 4 Low

Low.

Catherine Classic 5 High

High.

Catherine Classic 5 Low

Low.

Bloom easily has the biggest effect outside of the puzzle sections (which, really, are the gameplay segments). When puzzling, Blur has a bigger effect. Not because of motion blur or anything – praise the relevant deity – but because it adds a weird shifting, watery effect to the edges of the screen. As it’s a moving effect, it’s hard to spot in screenshots, unfortunately.

Here are the rest of the options:

Catherine Classic Options 3 Catherine Classic Options 4 Catherine Classic Options 5

I haven’t had issues binding controls, but I admit I haven’t gone too in-depth with them. Do note that you have to specifically change the config to custom before you can actually customize them, however.

I haven’t had issues with the keyboard/mouse controls in general, either. They’re all sensibly bound, with pretty much everything you need clustered around WASD. Looking around with the mouse requires you to hold down the right mouse button, but as you’re moving blocks with the left, I’m perfectly okay with this. Panning the view isn’t something you want to do 100% of the time. And yes, there’s full mouse support in the menus, and it works well.

High framerate, looks pretty good, and has workable mouse and keyboard controls? What could go wrong?

Delving Into Nightmares

Catherine Classic Dead

Quite a lot, unfortunately. Nothing that stops Catherine Classic from being playable, but things that will annoy many.

Let’s start with the framerate. While it claims to be uncapped, I’m almost certain it’s not. Menus and cutscenes seem to run at 60 FPS, but once you get into the block-pushing and tower-climbing, it’s almost definitely capped out at 30 FPS. For what it’s worth, framerate counters claim it’s running at either 60 FPS (with Vsync on) or higher. As such it’s either doubling up on frames or has serious issues with frame pacing. It feels and looks like it’s running at 30 FPS, regardless of what the frame counter in the corner tells me. It may well be that, like so many other console games, the game engine works based around the framerate.

Catherine Classic Phone

The other major issue is with the Japanese audio. If you look at the option for that carefully, you’ll see that it says “Cinematic Language.” This is precisely correct: it’s the language used in cinematics and cutscenes. In-game, you’ll still hear the English voice acting – Vincent’s shouts as he picks up coins in the puzzle levels, for instance. It’s mildly jarring.

The bigger issue is that the subtitles are for the dubbed version, not the Japanese audio, which means that the subtitle timing can appear off. If someone’s speaking off-screen in the English audio, they may not be in the Japanese audio, so you might have subtitles appearing when nobody’s talking – or voices happening with no subtitles, or the wrong speaker.

Love Isn’t Quite Over

Catherine Classic Game Over

This is a shame because Catherine is a marvelous game. A cult classic for sure, being that it’s a difficult puzzle game (occasionally absurdly so) with some minor life-sim elements and a whole heaping of horror. But it hits all of those notes almost perfectly.

These problems don’t stop me recommending Catherine Classic as a Good Game and a perfectly playable port. That said, the promises of an uncapped framerate and Japanese audio – neither of which are exactly met, or at least not in the way you’d hope and expect – leaves a rather bitter taste in the mouth. Buyer beware, in short: if you’re planning on picking this up because of either of those two features, you will be sorely disappointed.

For me, it’s enough that I can play Catherine without having to plug in one of my older consoles – and for a rather low price. Expect some disappointment with the promised Catherine Classic features, though, and bear in mind that the expanded remake is due out on PS4 later this year. I hate to say it, but that might wind up being the better (if more expensive) option in the long run if you’re already a PS4 owner.


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Author
Tim McDonald
Tim has been playing PC games for longer than he's willing to admit. He's written for a number of publications, but has been with PC Invasion - in all its various incarnations - for over a decade. When not writing about games, Tim can occasionally be found speedrunning terrible ones, making people angry in Dota 2, or playing something obscure and random. He's also weirdly proud of his status as (probably) the Isle of Man's only professional games journalist.