Cloud Imperium want to push the boundaries with textures as Chris Roberts explains.
AMD‘s R9 290X now comes with with 8GB GDDR5 and they recently pinned down Chris Roberts to find out how Star Citizen development was going. In this quick interview Chris talks about pushing the boundaries with 4K and even 8K. The reason there’s emphasis on high quality textures is that they are anticipating that by the time Star Citizen releases things “will have moved on” with the available hardware.
We joke about Star Citizen’s development here on IncGamers but Chris makes a valid point, there’s no point developing the game with current hardware in mind when the game is some way out from release. If everyone had amazing hardware pushing a bazillion polys in super hi-res when it comes out, but the game doesn’t take advantage of the amazing hardware of the future, there would be a lot of unhappy backers wondering where all the millions of crowd funded dollars went.
When does it come out? We have no idea, but you can bet by the time it does, PC hardware will have moved on and Star Citizen players will have their amazing expensive rigs ready for action.