Conan Exiles patch detailed, dubbed “biggest to date”

Conan Exiles

Expect a new patch for Conan Exiles in the next couple of days, and one which the developers are calling the biggest to date. Technical fixes, bug bashing, and balance tweaks are all included in this one.

Performance-wise, Funcom are saying that there will be fixes for “server performance”, and that buildings should “load in” much faster. They also note that NPCs should be less jittery and, in an incredible sentence, that there will be “Several improvements to how rocks behave when they are harvested”.

In terms of gameplay, NPC camps in Conan Exiles will soon have their own land claims, to prevent people building so close that NPCs stop spawning altogether. Conversely, small ‘placeables’ will no longer claim land at all.

Here’s the full set of patch notes. Expect the update in the coming days.

Performance and Tech fixes

• Fixes to loading screens
• Server Performance Fixes
• NPCs should be less jittery when rotating
• A fix for connecting to servers via the steam server browser and when using steamconnect
• Buildings should now load in much faster
• Placeables placed on foundations and ceiling tiles will now be saved correctly
• Several improvements to how rocks behave when they are harvested

General Bug Fixes and improvements

• Small Placeables will no longer claim land (!)
• NPC Camps now have their own land claim to prevent people from building so close to them that they stop spawning NPCs (!!)
• You should no longer get phantom duplicates in the wheel of pain
• T2 Altars should no longer disappear
• Surrender should no longer break early when using fists
• Removed invisible collision that was blocking a certain chest in the world
• Arrows will now longer shoot in “Random crazy directions”
• Ranged weapons should now always fire correctly
• Rhinos should no longer try to walk through players
• Palisades will now correctly deal damage on contact
• Palisades should now be easier to place
• Fixed a case where players were able to destroy rocks with their fists. Sorry, but this privilege is reserved only for Conan himself.
• Fixed an issue where interactable objects would spam “Press E to interact” on the GUI
• Added an arrow to many placeables to help players orient them correctly
• The Offering of Mitra recipe now correctly requires 1 human heart and 1 unblemished meat
• Fixed an issue with stair placement detection
• The Gong and the Horn will now be audible over greater distances
• Added new emotes that can be learned by tracking down Story NPCs and getting them to teach you

Balance and Gameplay Fixes

• Some feat requirements have been simplified or removed. For example, it is now possible to learn Journeyman Craftsman as soon as you hit level 10. Due to the impact of this change all players have gotten a free feat respec.
• Ansel will now respect collision preventing people from moving through walls and other structures
• Non Admins will be restricted to 2 meters of movement when using Ansel
• Balance pass on Bows. Simple Bow range has been increased, Hyrkanian Bow range has been dramatically increased. Crossbow range has been reduced but they now shoot much faster
• We have done an overhaul on what monsters can damage which tier of buildings. If you haven’t upgraded from sandstone you might want to think about doing that.
• Increased crafting XP across the board with greater increases for crafting more complex (higher tier) items
• Inverted Wooden Roof Wedge and Stonebrick Frame now require Journeyman Craftsman instead of Master Craftsman
• Black rocks in the starting desert are now harvestable
• Higher grade tools will now yield higher amounts of secondary resources (Bark/branches)
• Resetting your Knowledge Points will no longer cause you to lose your selected religion
• Removed Corruption sources from starting area caves
• Removed the Regen component from Purified Meat. This perk is reserved to Mitra’s Ambrosia and Healing Potions. Purified Meat is still an extremely good food source
• Player corpses can only be harvested for religious purposes once every 30 minutes
• Balance pass on the amount of materials requires for basic chemistry potions
• Armor drops removed from chests
• Emus will now give less XP

Visual Improvements

• The Dogs of the Desert finally got their uniform shipment and will be donning their new outfits
• Visual adjustment to the Medium Tasset to reduce clipping issues
• Visual adjustments to the Setite Choker and Shendyt to reduce clipping issues
• Cutless and Falcata have had their icons updates
• Visual flair added to several hairstyles
• Visual improvements to female heads


Become a PC Invasion Supporter

Support PC Invasion by becoming a supporter. Ad free, actively shape the site content, and gain priority access to contests and giveaways.

Related to this article


  • Joe

    This is great especially the load in for buildings. So far the game seems great, I look forward to the improvements from here on.

  • Kuro12

    I been following this game since it went to early access.
    Have to say they are doing a fantastic job so far, been a while i seen devs this active in EA and while lots of elements have been done to death by other games of this genre, if they keep this up, the game is going to be really something.
    I been trying hold off of buying it for now, atleast a few more weeks so they patch out all the major exploits and bugs, but im getting tempted every day more and more.

  • Lazerbeak

    Im the only person that got excited by this game, then saw it was a MMO and thought my god not another MMO, I would have LOVED a single player Conan game

    • David Louis VanDenberg JR.

      Dude. You can play singleplayer. It’s in the menu on the start screen.

      • Lazerbeak

        yes but its not single player focused so the single player may well be lack luster