Crytek has explained the reasoning behind the shift in setting in Crysis 2.
Speaking at the EA spring showcase last week, Crysis 2’s executive producer Natahan Camarillo revealed that the game requires a setting that is “imposing and iconic” and New York fits the bill perfectly.
He went on to say that, while the island in Crysis offered some continuity with its spiritual predecessor Far Cry, the team realised it was time for a change in Crysis 2.
“Nobody cared about fighting for the island,” said Camarillo, adding that New York represents something much more significant to the survival of humanity. It is the product of 200 years of progress, of the ambition of mankind and as such is hugely symbolic.
Camarillo also explained that the various boroughs of New York will offer some welcome visual variety to the game.
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