Cyberpunk 2077 lead gameplay designer Andrzej Zawadzki announces departure from CDPR

Long holidays ahead.
Cyberpunk 2077 news update livestream

One of Cyberpunk 2077‘s lead gameplay designers, Andrzej Zawadzki, announced today that he’s leaving CD Projekt Red. The designer worked at the studio for nearly eight years. Zawadzki did not share his reason for leaving, but it is no secret that Cyberpunk 2077 had a rocky launch. We can’t blame him for needing a break.

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Zawadzki shared the news on Twitter and LinkedIn alongside an aerial shot of Cyberpunk‘s Night City. “After almost 8 years, my time at CDPR has come to an end. It’s time for the new adventure,” he wrote. “To every person I’ve met on the way – thank you đŸ™‚ It was an honor and pleasure.” As for where the adventure will take Zawadzki, he said on LinkedIn that he will enjoy some “long holidays.”

 

Zawadzki started at CDPR back in 2013 as a QA Tester. He quickly worked his way up the ladder over the years to eventually take on a Lead Gameplay Designer role. In addition to Cyberpunk 2077, Zawadzki had a hand in testing The Witcher 3: Wild Hunt and two of its DLCs. His work on Cyberpunk 2077 dates back to 2016. One year ago, Zawadzki became Cyberpunk 2077‘s Senior Gameplay Designer.

https://twitter.com/ZawAndy/status/1373941706182295556

CD Projekt Red’s struggles with Cyberpunk 2077

Even those outside of the gaming world are likely familiar with Cyberpunk 2077‘s disastrous release. The RPG experienced several delays over the years, but it still wasn’t ready for launch back in December. CDPR released the game anyway, and players experienced problems from day one. Just one week later, CDPR issued an apology, offered refunds, and promised to fix the game-breaking glitches.

However, things only got worse as players tried to get their money back. The Polish government soon wrapped CDPR up in an investigation, and the developers received death threats from out-of-line Cyberpunk fans. Zawadzki spoke out on social media about the threats. “Sending death threats to the developers is absolutely unacceptable and just wrong,” he wrote on Twitter at the time. “We are people, just like you.”


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Elise Nelson
Elise is freelance writer with a love of indie mystery and horror video games and all things Mario. When she's not spending hours typing away on her laptop, she enjoys practicing her ukulele, petting all the dogs, and redesigning her Animal Crossing island for the 800th time.