Cyberpunk 2077 1.2 Patch

Every game needs a patch or two once it’s released, just to add some final polish. Cyberpunk 2077 is one such game, but it’s also an extraordinary case. The game released as a broken, buggy mess. One that developer CD Projekt Red promised to fix. On PC, the game’s issues weren’t the worst, but that’s like saying it’s a good thing that the Notre Dame Cathedral was destroyed and not the Eiffel Tower. Cyberpunk 2077 still crashes on PC, and there is a myriad of other visual and quest-related bugs. On consoles though, things are still so bad that the game hasn’t even returned to the PlayStation store. However, that could all be changing. Patch 1.2 for Cyberpunk 2077 is available, and CD Projekt Red has just revealed the patch notes. Spoiler: there’s a lot that’s being patched.

CD Projekt Red has already announced some of the more notable changes coming in patch 1.2 for Cyberpunk 2077. They end up at the top of the patch notes list and include fixes to the game’s cops and vehicles. However, a majority of the fixes that show up in the general section of the patch notes apply to bugs that occur during the game’s various quests. In fact, the second section of the list is dedicated entirely to quests, listing fixes to soft locks or crashes. The next time you play, don’t expect quests to break as often, or at all if everything in this patch works out nicely.

 

Players should also be happy to find fewer visual bugs after Cyberpunk 2077 implements patch 1.2. The patch notes list has a long section dedicated to graphics, audio, and animation. The fixes here are all-encompassing and should fix everything from low-res dirt to NPCs t-posing all the time.

Stability and PC-specific changes

Everything before this point on the list is extra. What really, really needs to change for Cyberpunk 2077 in patch 1.2 is the game’s performance. Thankfully, there’s an entire section dedicated to the game’s performance and stability. Patch 1.2 will improve the stability of Cyberpunk 2077‘s engine and optimize memory and memory management to reduce the number of game crashes. Likewise, optimizations have been made to a vast number of systems in the game, like facial animation, spawn systems, shaders, and physics. There have also been fixes to the game’s UI-related issues, including crashes.

Otto Kratky
Otto is a games journalist with a few different homes. When he's not writing news, he's likely hundreds of hours into some massive RPG, playing punk on his beat-up guitar, or nose deep in a new Batman comic book.

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