A new and unscheduled critical update fix for DayZ Standalone has just been pushed to the live servers this evening to fix a major problem.
This update fixes a problems where players were finding themselves trapped in a “dead” state which is really not very helpful. Fortunately this has been jumped on right away and it’s been sorted and they’s also sorted out a critical bug when looting other players inventory. There’s also new gear added in this update including cowboy hats and a sewing kit among other things.
The full notes for this unscheduled update are as follows.
Version: 0.34.115106
Known Issues:
- – Animations: Right hand twitches during pointing, character twitches once when middle finger is activated/deactivated
- – Actions: If player puts burlap sack from his head to ground his vision stays black
New:
- – Animations: Ruger 10/22 hand pose
- – Animations: It’s now possible to blend directly between various gesticulation states (pointing,finger,greeting…)
- – Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit)
- – Gear: Configured sewing kit and its recipes
- – Gear: Added configuration for durable riders jacket
- – Gear: Added Cowboy hats to the loot spawns (multiple colors)
- – Gear: Added Sewing kit to the loot spawns
- – Gear: Added B95 and 762 speedloader to loot spawns
- – Gear: Added configuration for durable riders jacket
- – Gear: Added durable leather jacket to loot spawns
- – Gestures: Thumbs Up gesture added with default F7 key binding
- – Server: Optimization of synchronization of textures/materials (minor improvement to server FPS)
- – Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death)
Fixed:
- – Actions: Could not cover another players head with a burlap sack
- – Actions: No longer spawns clones of sack after Remove Head Cover action
- – Actions: Removing Head Cover (burlap sack) while inventory is full won’t leave you blind and without burlap sack anymore
- – Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.
- – Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone
- – Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.
- – Animations: Pointing and clapping now works even when initiated from aimed states
- – Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload
- – Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns
- – Animations: Twitches on right hand fixed when holding an item while middle finger and pointing.
- – Crafting: Cannot combine ruined stacked objects (such as ammo, rags)
- – Crafting: Cannot chamber/load magazine with ruined ammunition
- – Crafting: Motorbike helmet visors didn’t retain their type when spray-painting the helmet
- – Crash: Game Crash when using FLUSH command
- – Crash: Out of bounds crash when no sounds defined
- – Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos
- – Medical: Cleaning wounds with alcohol tincture doesn’t add last stage of infected wounds
- – Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined
- – Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw)
- – Spawns: Lowered probability of Weapon cleaning kit spawns
- – Systems: Healing system was double processing for blood regeneration
- – Systems: Notifier messages were not being cleared/reset on within-state changes
- – Systems: Players position was not saving on disconnect
- – Systems: Players could get continually stuck in a dead character during load from central server
- – Systems: Players would not receive any falling damage
- – Systems: Disconnecting dead player would delete the body after ~30 seconds
- – Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage)
- – Systems: Notifier gets stuck on “stuffed”
- – Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)