Dead State is a game set at the beginning of a zombie apocalypse, with the player forced to find allies, food, and supplies, as well as set up a shelter and try to keep people together. There’ll be branching paths with multiple endings, plenty of towns to explore, and a load of randomised events.
Expect turn-based combat that looks a wee bit like X-Com or Fallout, base-building mechanics for upgrading and fortifying your shelter along with crafting items, scavenging for supplies, a morale system, and a load of difficult decisions that will affect everyone in your shelter. In short, if you’ve ever figured that you’d be able to pull people together and create a safe haven in the midst of a zombie apocalypse while dealing with the fear, trauma, and selfishness of others – along with sorting out basic requirements like food – this might be the game for you.
If the concept itself isn’t of particular interest, then bear in mind that DoubleBear was founded by Brian Mitsoda and Annie VanderMeer Mitsoda – both from Obsidian, and the former also from Troika and Black Isle – with the team pulled together from “indie, modding, and professional scenes.” In short, this lot appear to know what they’re doing when it comes to old-school RPGs.
Frankly, it sounds like a game I’ve been dreaming of for a long time. The Kickstarter’s up now, and a mere $15 spent on that will net you a digital, DRM-free copy of the game for around half the price it’ll cost on launch.Related to this article
Tim has been playing PC games for longer than he’s willing to admit. He’s written for a number of publications, but has been with PC Invasion – in all its various incarnations – for over a decade. When not writing about games, Tim can occasionally be found speedrunning terrible ones, making people angry in Dota 2, or playing something obscure and random. He’s also weirdly proud of his status as (probably) the Isle of Man’s only professional games journalist.