DICE are back with another update on the status of Battlefield 4 fixes and this time they’re sharing a list of what is being looked at by the development team. Transparency and all that.
There’s a variety of issues on all platforms but we’ve taken the liberty of removing any console issues from the list so PC gamers can see what’s going happening right now (If you want the console notes check them here)
So what’s getting fixed now? Here’s your list…
EMP blur effect
Platform(s): All
Status: Fix liveOne-hit kill bug where players sometimes take damage twice from the same bullet
Platform(s): All
Status: Fix live/in next patchGame Mode ribbons are counted twice
Platform(s): All
Status: Fixing4X damage from miniguns when using Defensive specialization
Platform(s): All
Status: FixingPlayers sometimes get stuck in kill cam after revive
Platform(s): All
Status: FixingBug accounting for a majority of crashes on next-gen/PC
Platform(s): PC, PS4, X1
Status: FixingPlayers sometimes become spectators while still alive in Defuse mode
Platform(s): All
Status: FixingPlayers sometimes get stuck in revive screen
Platform(s): All
Status: FixingDesynchronized game world where objects have different states for different players
Platform(s): All
Status: InvestigatingSquad spawn sometimes positions you under the terrain
Platform(s): All
Status: InvestigatingHit markers and crosshairs sometimes disappear
Platform(s): PC
Status: InvestigatingRubber banding issues for some players with solid Internet connections
Platform(s): All
Status: InvestigatingSome instances of no hit effects and no damage to opponent in your sights
Platform(s): All
Status: InvestigatingDamage received is sometimes delayed by a few frames
Platform(s): All
Status: InvestigatingServer browser filters are not fully functioning
Platform(s): All
Status: InvestigatingSudden frame rate drops during certain in-game events
Platform(s): All
Status: InvestigatingThe “Sound Loop Crash”
Platform(s): All
Status: InvestigatingStatuses explained
INVESTIGATING means we are aware of a specific issue and working to reproduce it. Often, getting a solid reproduction is what actually allows us to eliminate a bug in the end.FIXING means that we have been able to reproduce an issue and are working on a fix. This might be a simple line of code or a larger task. Once we have the solution, we code, test and get it live. An issue with the label FIXING is on its way to being resolved.
FIX LIVE means that we have fixed the issue in a patch that has already gone live. For example, we had a bug that accounted for a quarter of all crashes on PS4. That issue was fixed in the latest PS4 game update that went live Dec 5. Many other issues are already addressed.