Dirty Bomb MERCSERV update live with a load of improvements

Dirty Bomb MERCSERV update live with a load of improvements

Splash Damage has released the large MERCSERV update for their shooter Dirty Bomb and there’s new stuff as well as plenty of changes.

This update brings community servers and players can now set up their own servers, steam trading has been added, the progression system has been tweaked, there are new weapon skins,  and Missions have been changed re-rollable Contracts.

This changes in this update appear to be encouraging players to stay playing longer by offering better incentives and also encourage new players to join the game. New players will now be offered an extra Merc in the form of the engineer Bushwhacker on completing the tutorial which gives new players an extra Merc to play with which is good. Mercs such as Kira, Vassili, Turtle, Sparks and Fragger have also had their price reduced.

Account levels have also been reworked to address the problem of leveling up faster when over level 7. It did take quite a time to get that level-up bar moving and this should make players feel like they are making some progress in the early stages of playing. Likewise, Credit Boosters have been changed from, hours to days.

To get new Dirty Bomb players involved there is also a playlist of tutorials on Youtube and in-game which should new players running around like headless chickens. The new video below is just one example.

Notes from Splash Damage on this latest Dirty Bomb update can be found here and additional notes are below.

Dirty Bomb MERCSERVE Update Patch Notes

BUG FIXES AND CHANGES

KNOWN ISSUES

  • All filters in the item menu are unticked by default

GAMEPLAY

  • Fixed an issue where the “Press Space to Respawn” text is not displayed
  • Fixed an issue where Fletcher’s Sticky Bombs could not be reclaimed if they have hit the EV
  • Fixed an issue where voting to restart the map could break the EV interaction functionality
  • Fixed an issue where restarting a match could cause the EV repair progress bar to disappear
  • Fixed an issue where Hunter’s Standard and EMP Bolts do not damage friendly players with Friendly fire enabled
  • Fixed an issue where Hunter’s Crossbow icon would not appear on the kill notification
  • Fixed an issue on Underground where placing a Health Station in the lift causes the healing radius indicator to travel up and down
  • Fixed an issue where insufficient Micro XP was being awarded by Refractive Suit when enemies are within stalking range
  • Fixed an issue where the ‘Cointoss’ and ‘Roll’ commands did not work while in a lobby
  • Fixed an issue where Ammo Stations, Health Stations or Shield Generators would be missing their mesh for any players that joins a match while those deployables are on the ground
  • Fixed an issue where the ‘Instant Respawn’ time (triggered after capturing an objective) would remain indefinitely if the level was restarted during that phase

LEVEL FIXES

  • Fixed an issue where players could call in an Airstrike or Orbital Laser on either side of the restaurant staircase wall in Chapel
  • Fixed an issue where arming C4 on a secondary objective would show a progress bar on the primary objective
  • Fixed an issue where there was a snag around the second objective on Underground
  • Fixed an issue on Castle where a large part of the ceiling on the third objective had no bullet collision
  • Fixed an issue on Terminal Redux where there were players could clip into a desk around the second objective
  • Fixed an issue on Terminal Redux where there was tape clipping into a wall 
  • Fixed an issue where the EV gate has incorrect impact effects on Castle’s first objective
  • Fixed an issue on the Assault Course where part of the fencing is removed on low settings
  • Fixed a number of stitching issues on Dome’s second objective
  • Fixed a lighting issue near attacker’s last spawn on Dome

TECH ART AND ANIMATION

  • Fixed an issue where bullet impact VFX could be visible through certain metal objects
  • Fixed an issue where Hunter’s EMP idle VFX was too intense in 3rd person view
  • Fixed an issue where depth of field was not functioning as intended on DX11
  • Fixed an issue where the Kukri’s light attack animation felt too weak
  • Fixed an issue on the Assault Course where part of the fencing is removed on low settings
  • Fixed an issue where the Bronze and Gold Beckhill Melee Mayhem skins look identical on the blade
  • Fixed an issue where cinematics would run in 60 fps in DX11
  • Fixed an issue where Mountable machine guns could become cream coloured when Phantom decloaks on the turret
  • Fixed an issue where dirt pile assets flicker on low and minimal graphics settings on DX11
  • Fixed an issue where fog could render incorrectly on low and minimal graphics settings on DX11
  • Fixed an issue where match intro cinematic objective markers and borders flicker on low graphics settings on DX11

TEXT / LOCALISATION

  • Updated and improved several localisation strings
  • Updated and improved several text strings

AUDIO

  • Fixed an issue where an incorrect VO played at the end of a match on Underground
  • Fixed an issue where the incorrect Commander VO played on Vault’s second objective

UI DESIGN AND FUNCTIONALITY

  • Fixed an issue where the ‘Image Reflections’ setting does not affect in-game objects and surfaces
  • Fixed an issue where voting text was cut off in several languages
  • Fixed an issue where the CoreSec Weapon Case text clips out of the box
  • Fixed an issue where there were too many transition screens moving between game states
  • Fixed an issue where rapidly pressing the ‘Apply’ button in the settings menu could open multiple confirmation dialogue boxes
  • Fixed an issue where the Armory Filter is reset to “Date” after refreshing tabs
  • Fixed an issue where the Privacy option is not selected when navigating into Account Settings
  • Fixed an issue where there “New Slot” purchase pop up does not display currency options
  • Fixed an issue where equipped Loadout Cards aren’t indicated when recycling
  • Fixed an issue where editing a Merc Deck from the Barracks, augment tooltips would only appear intermittently when hovering over the Loadout Card
  • Fixed an issue where the current objective is displayed in oversized boxes in both match view and spectator mode
  • Fixed an issue where reverted graphics settings could get reapplied after restarting
  • Fixed an issue where Advancement Crates did not play the correct sounds
  • Fixed an issue where the Armory background is not consistent with other screens
  • Fixed an issue where no cost of RADs would be displayed when Crafting a Loadout Card with a specific weapon
  • Fixed an issue where some Weapon Card images look stretched when switching Loadout to a different weapon
  • Fixed an issue where players on Ultra Wide resolutions would not be able to progress to the main menu
  • Fixed an issue where unintended regions were being displayed in the Server Browser filters
  • Fixed an issue where the ‘enable console’ setting would default to off after update
  • Fixed an issue where the game would force the user to restart after changing data consent
  • Fixed an issue where levels of 3 or 4 digits would get cut off on the post match screen
  • Fixed an issue where the players were unable to sort Merc Decks by deck name
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