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Divinity: Original Sin 2
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Divinity: Original Sin 2 gets QoL additions in patch 3.0.158.595

Divinity: Original Sin 2 gets QoL additions in patch 3.0.158.595

Just in time for the festive season, Divinity: Original Sin 2 has been updated to version 3.0.158.595. In their patch notes, Larian say thanks to the community for continuing to suggest improvements and for pointing out bugs. “You’ve helped make 2017 an extraordinary year for Larian,” they add. Aww.

What of the patch itself? Well, quality of life improvements appear to be high up the list of changes. You can now switch off the automatic addition of skills and items to the Divinity: Original Sin 2 hotbar. Lucky Charm now applies to every character in the party (not just the one person who has that talent). Plus, lockpicks and trap disarming kits are shared among all party members via Magic Pockets.

Further improvements to the UI and to Game Master Mode are picked out as highlights too. There should be greater compatibility with modding as well (scripting changes). The full list of changes is below. A few points are marked as spoilers because they relate to the story, so beware of those if you don’t want to learn things ahead of time. They’re in capital letters should should be fairly easy to spot.

Changes and improvements

Added a toggle in the options menu to automatically add certain groups of items or skills from the hotbar
Lucky Charm is now a party-wide talent. Players no longer need to select the character with the talent to open containers
Added exact armor values to controller mode UI when hovering over enemies
Arena lobby settings are now saved while in the same play session
Fixed issues with reassigning middle mouse button and right mouse button
Lockpicks and trap disarm kits are now shared automatically via Magic Pockets
Improved selecting doors when using a controller
Added the ability to drop or move items to a specific location in the world when using a controller. The “hold in hand” option now has a context menu
Added friendly fire damage from traps to combat log
Added Summoning information from NPCs to combat log
Updated save/load interface when using a controller
Added extra dialog animations to Trolls
Revealed items are now highlighted when pressing ALT, after the player has revealed them
Improved the flow of the companion dialog between Sebille and Stingtail
Changing equipment or using items now breaks “Play Dead” status
Updated several visual effects and sound effects to certain regions, story moments and skills
Added player feedback when an enemy is immune to a certain type of attack
Improved the journal update when picking up a purging wand in Braccus’ vault
Improved the timing of certain quest rewards during dialog
Splitscreen mode in Character Creation now allows players to edit their characters again after having pressed Start
Fixed the issue where, under certain conditions, Tarquin wasn’t moving from the Lady Vengeance to the Stonegarden
You can now create Armour of the Eternals with both types of Eternal artefact
The “Medusa Head” skill now correctly overrides the “Bull Horns” skill
Improved the behavior of Hannag during combat
Updated subtitles for several endgame scenes
SPOILER: Destroying Arx by releasing Deathfog will now make the player fail the Path of Blood
SPOILER: Delorus can no longer be resurrected if he dies while following the party

Bug Fixes

Fixed pillars for the Lunar Puzzle on the Nameless Isle
Fixed crash in multiplayer lobby when host changes number of free slots
Fixed an issue with the Eternal Arbiter. It should now correctly teleport the party back to the Arena
Fixed issue with characters being reassigned when they are in the magic mirror
Fixed several incorrect character portraits
Fixed custom player characters disappearing in conjunction with certain mods that had a dependency on the Arena. This fix should work retroactively
Fixed area-of-effect (AoE) skills taking benefit from high ground damage several times when targeting multiple opponents
Fixed a rare crash related to overwriting savegames, causing subsequent saves to crash
Fixed visual issue with long cloaks
Fixed corruption issue when loading duplicated stats (e.g.: crashing in GM mode when using the “Greed – Increase Loot Variety” mod)
Fixed issue where certain dialogs continued incorrectly upon entering combat
Fixed charm causing “waiting for other player” issue if charmed character is in dialog during combat
Fixed electrified blood blocking some AoE skills, like Encourage
Fixed Fear status animation being stuck, even when the status had faded
Fixed an issue where certain NPCs would become hostile after they involuntarily get hit with retribution damage
Fixed Dazing Bolt – now hits click position instead of nearest target
Fixed multiplayer issue where client player triggers dialogs for the host player even when they are not near each other
Fixed item visuals not updating correctly when dropping an item and targeting enemies directly with a controller
Fixed Andras’ behavior when attacked outside of combat
Fixed narrator dialog sometimes not triggering when the player unlocks his first source point
Fixed crafting progress bar sometimes getting stuck
Fixed permanent burning status from equipping Tyrant set
Fixed certain effects remaining in the world incorrectly after NPCs use Source skills
Fixed certain effects not playing when the caster is not on the screen
Fixed decal effects not rendering on animated objects like drawbridges
Fixed item statuses ticking in real time in arena mode
Fixed several dialogs that did not recognize Fane when shapeshifted
Fixed an issue where two different parties would both get a quest update
Fixed several locations that had “can’t reach” issues when trying to pick up items
Fixed an issue with reconnecting a controller while in Character Creation in splitscreen mode
Fixed several issues with committing crimes in the chapel at Fort Joy and near Paladin Cork
Fixed an issue where music would not restart after saving and loading in specific locations
Fixed an issue that would cause the player to lose AP when equipping items he already has equipped
Fixed “Set Action” context menu when using it on the skill bar of a summon
Fixed Undead players getting Bleeding status in certain cases after saving and loading
Fixed an issue allowing players to increase stats of player characters by repeatedly joining and disconnecting in the Character Creation screen in splitscreen mode
Fixed the magic mirror from removing certain statuses (like Blood Rose Elixir)
Stolen items that the player has moved to Lady Vengeance, now correctly keep their “Stolen” label
Fixed an issue with Resist Death status after loading a savegame
Fixed skipping a turn when using a controller and pressing B while pressing a trigger button
Fixed being permanently shapeshifted when equipping an item that silences you
Fixed being able to change the difficulty of the game higher than Classic when starting out in Explorer or Classic mode
Fixed conflicting status info when standing in a fire cloud above water
Fixed an issue with crime flags not being cleared correctly, causing some NPCs to become hostile to the player
Fixed barter prices for containers that contain gold to include the full value of contents.
Fixed stuck AI decision-making when attempting to use a ladder at the end of a movement turn with 0 AP
Fixed inconsistencies between status tooltip damage and combat log damage
Fixed performance issue in the third phase of the Arena of the One combat
Fixed being able to Play Dead while in the magic mirror
Fixed incorrect companion journal logs after the final combat
Fixed an issue regarding Lohse’s closing dialog at the end of the game not triggering correctly
Fixed several issues related to ALT-tabbing out of the game when in dedicated fullscreen mode
Fixed several issues with attacking Barin directly during the Heroic Rescue quest
Fixed Five-Star Diner talent to correctly double the effects of potions
Fixed a possession issue on the last party member that is alive during the Bound By Pain combat. This should no longer block the player
Fixed Dallis scene not triggering correctly during the Arena of the One combat
Fixed inconsistencies in Fane’s end scene
Fixed not being able to give a savegame the same name in GM and Story modes, even though they are in separate folders
Fixed a rare crash related to quickloading
Disabled being able to load into a new region while a character is inside the magic mirror, since this was causing issues
Fixed automatic unlearning of skills upon entering and exiting the magic mirror, when using a controller
SPOILER: Fixed Malady and Gareth being stuck in combat at the lower deck of the Lady Vengeance in the Hall of Echoes
SPOILER: Fixed a rare issue that stopped players from finishing Act 1 when talking to Malady after defeating Alexandar
SPOILER: Fixed remaining support issues regarding Tarquin at the Stonegarden and Tarquin not returning to Lady Vengeance
SPOILER: Fixed an issue with Malady being stuck in the Arena of the One combat
Fixed issue with Armor levels not being correct after loading on the client player(s)
Fixed not being able to raise the attitude of traders under certain conditions
Fixed a crash related to using Blood Sucker while still performing a basic attack
SPOILER: Fixed a progression issue with Malady’s Nameless Isle location reveal
SPOILER: Fixed Infernal Lizards in the Consulate not dying even when no more fire surfaces are near
SPOILER: Fixed Empyreo’s dialog to acknowledge that you have met Septa in Fort Joy
SPOILER: Fixed a blocking issue at the entrance to the Academy if one or several party members are dead on arrival
SPOILER: Fixed looping effects after Lohse starts playing her song and the player interrupts it
SPOILER: Fixed an issue where under certain conditions players were still getting cursed by the God King
SPOILER: Fixed the quest flow in case the player frees Gwydian without interacting with him first
SPOILER: Fixed not being able to talk to Alexandar’s ghost
SPOILER: Fixed Magister Varland’s dialog after completing the Strange Cargo quest
SPOILER: Fixed too many puppets spawning in the Death Room when entering with multiple player characters
SPOILER: Fixed not being able to talk to Bant and Cade after killing Mordus
SPOILER: Fixed visual of the player’s Inner Hero in the Hall of Echoes
SPOILER: Fixed Saheila possibly having an empty dialog after rescuing her from Roost
SPOILER: Fixed not being able to talk to Tovah and Saheila under certain conditions
SPOILER: Fixed not being able to re-enter Kemm’s vault
SPOILER: Fixed Lohse’s lute getting destroyed even when Adramahlihk is dead
SPOILER: Fixed an issue with the war owl not appearing if Ryker was the only Sourcerer left and the player refuses his quest

UI Fixes

Added an indication that players are ready when picking characters in Arena mode
Added more player feedback when failing a persuasion
Fixed incorrect scrolling position of journal
Fixed overlapping text in journal
Fixed several overlap issues when using splitscreen
Fixed shapeshifter mask not correctly updating player portrait in certain parts of the UI, when using a controller
Fixed several issues with cut-off text in French, German and Russian
Fixed negative movement modifiers from armor or shields showing as positive
Fixed being able to toggle the map legend when using a controller
Fixed not being able to send stacks of items to the Lady Vengeance via context menu
Fixed several issues when escaping Fort Joy via the pipe to the swamp during combat
Fixed not being able to dismiss the Red Prince as companion while in Arx
Fixed Rune screen not updating correctly when switching characters in controller mode

GM Mode

Added an option via the in-game menu to re-roll the party while already in a campaign
Players can now join the session during party re-roll
Added a Reputation Management screen to set NPC attitudes towards the players
Added a keyboard shortcut (Caps Lock) to make movable objects parallel to the surface, tilting them
Added a warning message when disabling mods during a GM session
Fixed Magical Armor and Physical armor values after possessing a creature
Fixed Make War option not working in GM mode
Fixed a crash related to the GM character not being assigned to a player
Fixed GM being able to load a level when players have not finished preparing their characters
Fixed players being blocked on the Character Creation screen when reconnecting
Fixed incorrect alignment of NPCs if GM possesses them during combat, then saves and loads
Fixed Context menu when right-clicking on stickies in the Vignette window
Fixed visual of characters being dragged by the GM
Fixed an issue that would, when an object was being moved, automatically make it assume a position parallel to the ground, resulting in it being tilted.
Fixed an interface issue if a character has no memorized skills
Fixed white icons in the Encounter panel
Fixed not being able to select items from the Encounter panel under certain conditions
Fixed skill cooldowns during pause
Fixed a crash related to selecting an origin character with certain mods activated
Fixed a crash when holding right-shift and dragging a character
Fixed clients not being able to download images larger than 1Mb
Disabled Trade Context menu for dead NPCs
Disabled NPCs incorrectly receiving XP when a GM possesses them

Modding

Fixed Windows 10 Creator’s Update middle mouse camera rotation stuttering
Items/characters/triggers in an updated add-on now get loaded into an existing savegame without having to unload/load the add-on
Game Master Mode now always loads Game Master story. Enabling add-ons with custom story to GM no longer wrongly loads any story of those add-ons
Fixed crash on checkout of Origin level terrains
Terrains can no longer be converted to prefab root templates
Fixed possible “Could not open meta.lsb” error on loading Origin levels
Fixed crash on material generation (when path names contained spaces)
Material Editor no longer crashes when saving files outside of the current project’s Editor folder
Fixed error where the ‘New Script’ dialog returned a path to the wrong mod
Memory leak fix in the World Outliner causing freezes on initial object selection
Fixed crash when dragging equipment in Game Mode from Equipment Panel to the world
AI metadata now loads for inherited levels. This includes painted cells. Mods should no longer break the AI by regenerating the AI grid (as evidenced by previous issues in Fort Joy)
Instance Painter in inherited levels now lists the instances in that level
Script Editor now shows inherited files
Translated String Key Editor can now open files from Larian mods
Terrain Slope Interaction Mode no longer resets itself
Fixed crash when levels contained invalid layers
Property descriptions now correctly reference the “Resource Manager” instead of the “Content Browser”
Terrain interaction mode: brush updates every tick instead of on mouse move
Terrain interaction mode: added an option to disable terrain shape toggle hotkeys (shift, ctrl, enter)
Terrain interaction mode: fixed max brush radius for shaping tools
Fixed a crash that occurred when using “Pick thumbnail” and selecting the current level thumbnail
Story Editor now checks out file on symbol keys (-?/\,. etc) and on ctrl+c, ctrl+v
Fixed a crash in the Translated String Key Editor when adding empty rows with the row edit button
More long path support
Sidebar propertygrid now refreshes when a property is changed outside the property grid (including transform properties)
Fixed crash on switching projects while the Stats Editor cell still has unsaved content
Level Browser: ‘Create’ button is no longer available in the pop-up level browser for selecting a level from which to copy
Dialog Editor: Fixed crash on double-clicking on a node’s header while in Play Dialog mode
Stats Editor: Delete button now deletes a cell’s value instead of the entire row
Fixed crash on assigning or reassigning “Source file” for multiple AnimationResource components
Stats Editor: Fixed error where “Set custom color” for column stopped working after the first use
Removed Transform Properties from Resources
Fixed crash on wall construction deletion
Switching between wireframe and default view mode in the preview panel no longer affects the main render window and vice versa
Fixed a crash that would occur when the Open Material dialog closes

Modding – Scripting (compatibility issues)

Game modes (Story/GM/Arena) are now compatible. Mods can safely load both GM and Story data without causing issues such as disabled characters in a new Story game. All story goals are now parented under a respective Story/GM/Arena goal (DOS2ModWrapper/GMModWrapper/ArenaModWrapper). Existing mods will still work, but to make your mod compatible between game modes, make sure to parent any modded goals under the newly added root goals (DOS2ModWrapper/GMModWrapper/ArenaModWrapper).
Added new GetStatusTurns query to story and script: returns the lifetime in turns of a given status on an object.
Added new GetSurfaceSize query to story and script: returns the surface size in tiles of a surface at a given position.
Added new ItemGetTeleportTarget query in script: returns the teleport target of the teleport action of an item (if it has one).
Added new GlobalShareFlag call in story: allows you to share an individual flag (sets a global flag without throwing the GlobalEventSet event)
Added new FadeOutBlack call in story: allows you to start a black fade-out
Added new FadeOutWhite call in story: allows you to start a white fade-out
Added new FadeIn call in story: allows you to start a fade-in
Changed ApplyDamage call in story: new ‘source’ parameter
Changed ApplyStatus call in story and CharacterApplyStatus in script: new ‘source’ parameter
Changed CharacterDie(Immediate) call in story and script: new ‘source’ parameter
Changed ReceivedDamage event in story: new ‘source’ and ‘damage’ parameters (not compatible with previous version)
Changed CharacterUseSkill call in story: new ‘ignoreChecks’ parameter which allows you to ignore muted and disarmed checks
Changed ItemToInventory call in story: new ‘ClearOriginalOwner’ parameter which allows you to skip clearing the original owner
Changed CharacterDestroyedItem event in story: parameter ‘ItemTemplate’ format changed from ” to ‘_’
Renamed FadeDone event in story to FadeOutDone (old event is now legacy, but will still work)
Renamed ClearFadeDone event in story to FadeInDone (old event is now legacy, but will still work)



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