If you do then a new study shows you’ve got ‘GTP’
According to a study conducted by Nottingham Trent University’s International Gaming Research Unit and Stockholm University, some “excessive videogamers” transfer their experiences of playing videogames into the real lives.
According to the study, examples of such behaviour include “reaching for a search button when looking for someone in a crowd and seeing energy boxes appear above people’s heads.”
Known as ‘Game Transfer Phenomena’ (GTP) the research shows that some videogame players become so immersed in the game that when they stop playing they’re incapable of preventing their experiences from leaking into the way they experience the real world.
42 gamers between the ages of 15 and 21 were used in the study, all of which had been recruited via various online gaming forums. Some of the more bizarre examples of GTP included someone “instantly reaching for the R2 button on the controller to retrieve a sandwich after dropping it on the floor” and another that briefly considered “using a hook to get something out of reach and a desire to zoom in to see something far away.”
Another reported creating a menu of possible responses in their head after being insulted.
“A recurring trend suggests that intensive gaming may lead to negative psychological, emotional or behavioural consequences, with enormous implications for software developers, parents, policy makers and mental health professionals,” said a nameless source in the press realise.
The full report is due to be published in the next issue of the International Journal of Cyber Behaviour, Psychology and Learning.