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    id’s John Carmack has informed the world that an update for the Doom 3 BFG Edition has been released, and more importantly for modders, the source code has also been unleashed on Github.

    The game update, which has now gone live on Steam, includes :

    NEW FEATURES

    • All projectiles cast shadows
    • Texture LOD bias added to menu options
    • Added option to force v-sync (instead of “smart v-sync”)
    • Adjusted default brightness value
    • Shadow casting projectiles added to menu options
    • Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x
    • Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation)
    • Added option to disable checkpoints
    • Allow left/right to enter resolution menu
    • Variable FOV settings options were added into the main menu
    • Added controller bind options
    • Added additional anti-cheat measures

    BUG FIXES

    • Fixed blood splatter effects break after reloading save game
    • Fixed broken view nodal code that allowed players to see through the world by backing into a wall and looking up
    • Fixed weapon impact effects break after using the artifact (heart)
    • Fixed leaderboards to work across languages
    Paul Younger
    Founder and Editor of PC Invasion. Founder of the world's first gaming cafe and Veteran PC gamer of over 22 years.

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