dota 2 ability draft

A picture of Dota 2, yesterday.

Dota 2 has been updated to version 6.81b, bringing the release of some Compendium rewards and hero changes I’m not going to pretend to understand. Those three released Compendium rewards are voting systems for model updates and alternative voices, plus the Daily Hero Challenge.

The hero changes are, as I’ve said, a bit beyond my levels of Dota 2 knowledge. Luckily, IncGamers’ Tim McDonald (who brought my attention to this Dota 2 patch even while on holiday in France) is here to help me through the tricky business of trying to write anything about them. What do you have to say about the hero changes in patch 6.81b, Tim?

I kind of want to say [they’re] “not extensive”, insofar as they’re not as massively wide-ranging as the major patch ones, but there are some tweaks there that are probably going to prove to be bigger than I can tell at a first glance, not least because I can’t examine them too closely from here. For instance, Bounty Hunter’s Shadow Walk – which turns him invisible – now lasts 5 seconds longer at every level. Which means that, even at level 1, it can now be cast again before it runs out and he becomes visible. Which means one of the major incentives for levelling it up to 2 early on has vanished. Vanished! Like a Bounty Hunter using Shadow Walk!

There you go. That critique could be nonsense, but I have no way of telling and it’s a lot more convincing than anything I’d be able to write on the subject at short notice.

You can examine the full patch notes for yourselves, below.

– Compendium Reward Released: Daily Hero Challenge
– Compendium Reward Released: Alternate Voice Vote
– Compendium Reward Released: Model Update Vote
– Added sound effects for Dragon Knight’s Kindred of the Iron Dragon Immortal
– Added sound effects for Death Prophet’s Fluttering Mortis Immortal
– Fixed Hellborn Grasp Upheaval visual effects not showing properly
– Fixed Vici Gaming gem causing crashes

6.81b Gameplay Changes:


Ancient Apparition
* Ice Vortex slow decreased from 18/22/26/30% to 15/20/25/30%

* Sticky Napalm bonus damage is now halved against non-hero units

Bounty Hunter
* Shadow Walk duration increased from 15/20/25/30 to 20/25/30/35

* Devour manacost rescaled from 60/50/40/30 to 60

Drow Ranger
* Gust knockback duration increased from 0.5 to 0.6/0.7/0.8/0.9

* Turn rate improved from 0.6 to 0.9
* Echo Slam’s Initial Damage, Echo Search, Echo Damage AOE increased from 525, 550, 500 to 575, 575, 575

Elder Titan
* Echo Stomp damage increased from 80/85/90/95 to 80/90/100/110

* Midnight Pulse duration increased from 8 to 11

* Forged Spirits 33% magic resistance removed
* Cold Snap damage reworked from the initial and secondary proc damage of 60/30 to 7xQuasLevel per proc
* Deafening Blast’s Disarm is now dispelled when Magic Immunity is applied

* Omnislash damage per slash rescaled from 175-250 to 200-225
* Base Attack Time improved from 1.5 to 1.4

* Pulse Nova damage increased from 66/100/144 to 80/120/160 (Scepter from 100/150/200 to 100/160/220)

* Light Strike Array stun duration increased from 1.6 to 1.6/1.7/1.8/1.9

* Howl duration decreased from 12 to 10
* Howl bonus damage reduced from 20/30/40/50 to 14/26/38/50

* Sacred Arrow minimum stun duration decreased from 0.5 to 0.01 (maximum duration is still 5 seconds growing linearly)
* Sacred Arrow minimum damage reduced by 40 (maximum damage is still 190/280/370/460 growing linearly)

Ogre Magi
* Multicast’s passive manacost penalty on Fireblast reduced from 30/70/110 to 20/40/60
* Bloodlust can now be cast on Magic Immune allies

* Degen Aura slow increased from 7/14/21/28% to 10/18/26/34%

Phantom Assassin
* Phantom Strike bonus attack speed increased from 100 to 130

Queen of Pain
* Shadow Strike cast range increased from 435 to 450/475/500/525

* Smoke Screen cooldown reduced from 13 to 11

Skywrath Mage
* Ancient Seal damage amplification increased from 18/24/30/36% to 30/35/40/45%

* Bash bonus damage increased from 40/60/80/100 to 60/80/100/120

Treant Protector
* Leech Seed damage per pulse decreased from 24/36/48/60 to 15/30/45/60

* Snowball cooldown reduced from 21 to 21/20/19/18
* Walrus Punch cooldown reduced from 30/24/18 to 25/20/15

* Intelligence growth increased from 2.0 to 2.5

* Focus Fire manacost decreased from 150 to 75/100/125

* Lightning Bolt vision and truesight duration increased from 3 to 4.5
* Lightning Bolt search area of effect increased from 250 to 325


* Recipe cost increased from 600 to 900
* Static Charge duration decreased from 20 to 15

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