Teamfight Tactics Augments Set 7

Set 6 of Teamfight Tactics blazed a trail of popularity and fresh gameplay with a new mechanic: augments. Augments have contributed greatly to the surge of stardom Teamfight Tactics is facing nowadays, and they were so successful that the mechanic returned for a third time in Set 7 of Teamfight Tactics after making a reappearance in Set 6.5. With this returning mechanic, that’s presumably here to stay, there also comes a new list of augments that will shake up the core of Set 7.

Augments are a complicated mechanic that add a layer of depth to the game, and there’s a huge list of them too. While it’s not essential to memorize all the augments on the list (that’s just unreasonable), it’s a good idea to be at least somewhat aware of what augment you might come across while playing the game.

 

What are augments in Teamfight Tactics?

In Teamfight Tactics, augments are power-ups that you can choose at certain intervals of each game. These power-ups might increase the strength of your units, grant them extra healing, or increase the amount of a certain trait that’s on your board. You get three augments per game, and there are three levels of augments that correspond to different levels of strength: Silver, Gold, and Prismatic Augments.

Players in the game do not get different rarities of augments. If one player gets a list of Silver augments, then all players will get a choice of Silver augments. In Set 7, you can reroll on augments for one gold, which allows you to get a new set of augments if the ones you’re presented with aren’t so good. (You can only do this one per game.) You will get these augments at three stages every single game: Stage 2-1, 3-2, and 4-2.

Tft Augments

Here is a list of all augments found in Teamfight Tactics in Set 7. Data is provided by Riot Games.

Silver Augments

Here are all the Silver Augments in Teamfight Tactics Set 7.

  • Band of Thieves I: Gain 1 Thief’s Gloves.
  • Lategame Specialist: Gain 40 gold when you reach Level 9.
  • Pandora’s Bench: Gain 5 gold. At the start of every turn, Champions in your 3 rightmost bench slots transform into random Champions of the same cost.
  • AFK: You cannot perform actions for the next 3 rounds. Afterward, gain 20 gold.
  • Combat Training I: Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 2 Attack Damage.
  • Best Friends I: Your units that start combat only adjacent to each other gain 15% Attack Speed and 15 Armor.
  • Axiom Arc I: When your units kill an enemy they gain 20 Mana.
  • Preparation: Units on your bench gain 10 Attack Damage and Ability Damage every round, up to 30.
  • Big Friend: Your units that start combat next to a unit with over 2000 Health take 10% less damage for the rest of combat.
  • Assassin Heart: Your team counts as having 1 additional Assassin. Gain a Kayn.
  • Cannoneer Heart: Your team counts as having 1 additional Cannoneer. Gain a Tristana
  • Cavalier Heart: Your team counts as having 1 additional Cavalier. Gain a Lillia.
  • Dragonmancer Heart: Your team counts as having 1 additional Dragonmancer. Gain an Ashe.
  • Evoker Heart: Your team counts as having 1 additional Evoker. Gain a Lulu.
  • Guardian Heart: Your team counts as having 1 additional Guardian. Gain a Thresh.
  • Guild Heart: Your team counts as having 1 additional Guild. Gain a Twitch.
  • Jade Heart: Your team counts as having 1 additional Jade. Gain a Gnar.
  • Mage Heart: Your team counts as having 1 additional Mage. Gain a Nami.
  • Mirage Heart: Your team counts as having 1 additional Mirage. Gain a Yone.
  • Mystic Heart: Your team counts as having 1 additional Mystic. Gain a Nami.
  • Ragewing Heart: Your team counts as having 1 additional Ragewing. Gain a Shen.
  • Revel Heart: Your team counts as having 1 additional Revel. Gain a Jinx.
  • Scalescorn Heart: Your team counts as having 1 additional Scalescorn. Gain a Braum.
  • Shapeshifter Heart: Your team counts as having 1 additional Shapeshifter. Gain a Gnar.
  • Shimmerscale Heart: Your team counts as having 1 additional Shimmerscale. Gain a Kayn.
  • Tempest Heart: Your team counts as having 1 additional Tempest. Gain a Qiyana.
  • Warrior Heart: Your team counts as having 1 additional Warrior. Gain a Yone.
  • Whispers Heart: Your team counts as having 1 additional Whispers. Gain a Thresh.

Gold Augments

Here are all the Gold Augments in Teamfight Tactics Set 7.Tft Augments 2

  • Rich Get Richer: Gain 15 gold. Your maximum interest is increased to 7.
  • Urfs Grab Bag I: Gain 1 Spatula and 1 random item component.
  • Gadget Expert: Direct Damage items deal 40% more damage as true damage. Gain a Statikk Shiv.
  • Cluttered Mind: If your bench is full at the end of a round, gain 5 experience points.
  • Last Stand: The first time you would die, instead, drop to 1 Health. After this effect triggers, your units gain 200 Health, 20 Armor and Magic Resist, and 20% Omnivamp.
  • Better Together: Aura items that buff your team have their effects increased by 33%. Gain a Locket of the Iron Solari.
  • Combat Training II: Your Champions permanently gain 2 Attack Damage every time they kill an enemy unit. Champions start with 4 Attack Damage.
  • Best Friends II: Your units that start combat only adjacent to each other gain 25% Attack Speed and 25 Armor.
  • Axiom Arc II: When your units kill an enemy they gain 30 Mana.
  • Assassin Crest: Gain an Assassin Emblem and a Kayn.
  • Cutthroat: Assassins Mana-Reave the first unit they attack, increasing their maximum Mana by 35% until they cast. Assassins deal 20% more damage against Mana-Reaved targets. Gain a Qiyana.
  • Astral Crest: Gain an Astral emblem and a Nami.
  • Intercosmic Gifts: Astral Orbs have a 50% chance to spawn a smaller orb that contains bonus loot. Gain a Nami.
  • Bruiser Crest: Gain a Bruiser Emblem and a Taric.
  • Personal Training: At the end of combat, Champions that started combat adjacent to Bruiser permanently gain 30 Health, increased by 20 if they survived. Gain a Shen.
  • Titanic Strength: Bruisers gain 2% of their Health as Attack Damage. Gain a Tahm Kench.
  • Cannoneer Crest: Gain a Cannoneer Emblem and a Jinx.
  • Ricochet: Cannoneers cannon shots bounce once, dealing 50% less damage. Gain a Tristana.
  • Hot Shot: Cannoneers cannon shots burn their targets, dealing 8% of the targets maximum Health as true damage over 4 seconds, and reducing healing by 50% for the duration of the burn. Gain a Tristana.
  • Cavalier Crest: Gain a Cavalier Emblem and a Sejuani.
  • Devastating Charge: Cavaliers first attack after charging deals 90 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Lillia.
  • Dragon Alliance: The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 30 Armor and Magic Resist. Gain a random Tier 4 Dragon.
  • Dragon Horde: The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 15 Attack Damage and Ability Power. Gain a random Tier 4 Dragon.
  • Inspire: When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain 50% Attack Speed for 3 seconds. Gain an Ashe.
  • Dragonmancer Chest: Gain a Dragonmancer Emblem and an Ashe.
  • Evoker Crest: Gain an Evoker Emblem and a Lulu.
  • Essence Theft: Evokers attacks steal 5 Mana from their target. Gain a Lulu.
  • Guardian Crest: Gain a Guardian Emblem and a Braum.
  • Heroic Presence: Guardians taunt all enemies every 2 seconds. Enemies that attack a Guardians shield take magic damage equal to 8% of the shielded unit’s max Health (up to once per second). Gain a Thresh.
  • Guild Crest: Gain a Guild Emblem and a Twitch.
  • Loot Master: Gain a random component every 4 combat rounds when you have at least Guild (2) active. Gain a Twitch.
  • Gear Upgrades: Guild champions holding an item gain 25 Armor and another 200% of their Guild bonus. Gain a Twitch.
  • Jade Crest: Gain a Jade Emblem and an Ashe.
  • Eternal Protection: When one of your Jade champions would die, the nearest Jade Statue protects them, losing 70% of its max Health and transferring 200% of that amount to the champion. Gain an Ashe.
  • Penitence: Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statues explosion. Gain a Gnar.
  • Mage Crest: Gain a Mage Emblem and a Vladimir.
  • Mage Conference: While the Mage trait is active, a random Mage portals onto your bench after combat with a player. Gain a Lillia.
  • Mirage Crest: Gain a Mirage Emblem and a Nunu.
  • Hallucinate: Mirage champions take 90% less damage for the first 5 seconds of combat. Gain a Yone.
  • Ragewing Crest: Gain a Ragewing Emblem and a Shen.
  • Scorch: Every 5th instance of Ragewing champions damage deals 25% more damage and is converted to true damage. Gain a Kayn.
  • Tantrum: After casting their first Ability, Ragewings restore 100% of their maximum Rage.
  • Revel Crest: Gain a Revel Emblem and a Jinx.
  • Party Favors: Gain 1 gold for every 6 firecrackers launched by Revel champions each combat. Additionally, gain a special prize the first time 100 total firecrackers are launched. Gain a Jinx.
  • Party Time!: After Revels score a takedown, they gain 60% Attack Speed for 3 seconds. Gain a Jinx.
  • Scalescorn Crest: Gain a Scalescorn Emblem and a Braum.
  • Nomads: Scalescorns gain 10% damage every time they start combat in a new hex, up to 30%. Gain a Lillia.
  • Beasts Den: Units that start combat next to at least 2 Shapeshifters gain 35% Attack Speed and Move Speed. Shapeshifters always gain this bonus. Gain a Gnar.
  • Shimmerscale Crest: Gain a Shimmerscale Emblem and a Kayn.
  • Reckless Spending: If you purchase both XP and a Shop Refresh during the Planning Phase, Shimmerscale champions gain 30% damage for the next combat phase. Gain a Kayn.
  • Swiftshot Crest: Gain a Swiftshot Emblem and an Ashe.
  • Press the Attack: Your Swiftshots attacks apply a stack on their target for 5 seconds. Every third stack consumes all stacks to deal true damage equal to 5% of the targets maximum Health. Gain a Twitch.
  • Tempest Crest: Gain a Tempest Emblem and a Qiyana.
  • Eye of the Storm: At the start of combat, the unit in the center of the board gains 50 Ability Power, increased to 150 after Tempest lightning strikes. Gain a Qiyana.
  • Secret Snax: Trainers have a 33% chance to secretly feed their dragonling bonus Snax. Gain a Tristana.
  • Warrior Crest: Gain a Warrior Emblem and a Shen.
  • Tiamat: Warriors additional attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.
  • Whispers Crest: Gain a Whispers Emblem and a Thresh.
  • Twilight Umbrage: Units that start combat next to Whispers are stealthed for 5 seconds.

Prismatic Augments

Here are all the Prismatic Augments in Teamfight Tactics Set 7.Tft Augments 3

  • Urf’s Grab Bag II: Gain 1 Spatula and 3 random item components.
  • Living Forge: Gain a random Ornn item now and after every 10 players combats.
  • Ancient Archives II: Gain 2 Tome of Traits.
  • Cruel Pact: Buying XP costs 3 Health instead of Gold.
  • Think Fast: Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold.
  • Cursed Crown: Gain +2 maximum team size, but take 100% increased player damage.
  • Combat Training III: Your Champions permanently gain 3 Attack Damage every time they kill an enemy unit. Champions start with 6 Attack Damage.
  • Best Friends III: Your units that start combat only adjacent to each other gain 35% Attack Speed and 35 Armor.
  • Assassin Crown: Gain an Assassin Emblem, an Infinity Edge, and a Diana.
  • Astral Crown: Your team counts as having 1 additional Astral. Gain a Redemption and a Varus.
  • Bruiser Crown: Gain a Bruiser Emblem, a Redemption, and an Illaoi.
  • Cannoneer Crown: Gain a Cannoneer Emblem, a Giant Slayer, and a Tristana.
  • Cavalier Unity: The Cavalier trait grants its bonuses to all of your Champions. This does not increase your number of Cavaliers. Gain a Sejuani.
  • Cavalier Crown: Gain a Cavalier Emblem, a Redemption, and a Nunu.
  • Dragonmancer Soul: Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.
  • Evoker Crown: Gain an Evoker Emblem, a Spear of Shojin, and an Anivia.
  • Guardian Crown: Gain a Guardian Emblem, a Gargoyle Stoneplate, and a Braum.
  • Guild Crown: Gain a Guild Emblem, a Giant Slayer, and a Ryze.
  • Jade Crown: Your team counts as having 1 additional Jade. Gain an Ionic Spark and a Gnar.
  • Mage Crown: Gain a Mage Emblem, a Spear of Shojin, and a Ryze.
  • Mirage Crown: Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
  • Mystic Soul: Your team counts as having 1 additional Mystic. Gain a Spear of Shojin and a Lulu.
  • Ragewing Crown: Gain a Ragewing Emblem, a Guinsoo’s Rageblade, and a Swain.
  • Revel Crown: Gain a Revel Emblem, a Statik Shiv, and a Jinx.
  • Scalescorn Crown: Gain a Scalescorn Emblem, a Giant Slayer, and a Diana.
  • Shapeshifter Soul: Your team counts as having 1 additional Shapeshifter. Gain a Hand of Justice and an Elise.
  • Shimmerscale Soul: Your team counts as having 1 additional Shimmerscale. Gain a Titan’s Resolve and a Kayn.
  • Swiftshot Crown: Gain a Swiftshot Emblem, a Guinsoo’s Rageblade, and a Varus.
  • Tempest Crown: Gain a Tempest Emblem, a Hand of Justice, and a Lee Sin.
  • Warrior Crown: Gain a Warrior Emblem, a Giant Slayer, and an Olaf.
  • Whispers Crown: Gain a Whispers Emblem, a Hand of Justice, and an Elise.
Joshua Chu
Joshua is a freelance writer and a passionate gamer, from thriving at JRPGs like Persona or struggling to land a shot in your favorite FPS game.

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