Bioware has revealed Dragon Age 2 has been designed for console gamers and because of that the game will not feature any new tools for modding or the tactical view option from the original.
“To be short, DAO 2 will not have a toolset. I think that DAO I toolset is very powerful but very complicated” explained lead designer Mike Laidlaw when speaking to French magazine Joystick.
However after pages-upon-pages of talk on the BioWare forums from the community about his comments, he explained that there would be a toolset however it would be “very, very close to the tools” that are used in Dragon Age: Origins due to focus being on the console version of the game.
Talking about the tactical view option he did confirm, “we [BioWare] will not be doing a tactical view on consoles, though we are looking into some expanded party control that I think will make console players quite happy.” Before adding that the team is “still working with the camera to keep the key elements of the tactical experience there.”
This must be the different experiences which were promised for each version of Dragon Age 2 last month. Further more BioWare recently squashed rumours of a limited dialogue interface for the sequel and detailed over 10 options per a node would be available.
Dragon Age 2 will hit PC, PS3 and Xbox 360 in 2011 for full details head over to the official reveal here.

Paul Younger
Founder and Editor of PC Invasion. Founder of the world's first gaming cafe and Veteran PC gamer of over 22 years.

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